| Atari Games Corporation of Milpitas, California, made the arcade game; its operators manual is copyright 1986. The manual names no designers. | credits page (scan image 14) | Manual |
| The NES manual calls the cartridge a Tengen game and gives Tengen's address in Milpitas, California. It credits Bill Hindorff (programmer), Greg Williams (graphics and animation), and Hal Canon and Brad Fuller (sounds), and bases the game on the original by Kelly Turner and Robert Weatherby. | credits page (scan image 14)credits page (scan image 14)credits page (scan image 14)introduction (scan image 4)credits page (scan image 14)back cover (scan image 15) | Manual |
| Tengen's NES manual presents Super Sprint as the arcade hit's home debut: seven race tracks, each shown whole on one screen, raced against computer-controlled drone cars or a friend. A race lasts five laps, the winner goes on to a new track, and the game ends when a computer-controlled car wins. | Introduction (scan image 4)Introduction (scan image 4)Introduction (scan image 4)Introduction (scan image 4)Introduction (scan image 4) | Manual |
| On the NES each race level combines a track with its obstacles: tracks 1 to 7 are levels 0 to 6, and the second time round they become levels 7 to 13, with more obstacles and faster drone cars. | Introduction (scan image 5)Introduction (scan image 5)Introduction (scan image 5) | Manual |
| On the NES, Select chooses a one- or two-player game. Player 1 drives the yellow car and player 2 the blue; the other cars are drones. A second player can join a one-player game at the WINNER screen after a race. Pressing B at game over restarts the lost race with the car's custom features but without its wrenches and points, twice at most. | How to Operate the Controller (scan image 5)How to Operate the Controller (scan image 6)How to Operate the Controller (scan image 6)How to Operate the Controller (scan image 6)How to Operate the Controller (scan image 6)How to Operate the Controller (scan image 6)How to Operate the Controller (scan image 6) | Manual |
| The NES manual steers the car from the driver's point of view: a left turn is to the car's left, not necessarily to the left of the screen. | controller diagram (scan image 8)controller diagram (scan image 8) | Manual |
| On the NES each lap has fourteen check points worth 100 points each when crossed in order, and the winner of each five-lap race gets a 1000-point bonus. Bonus flags appear for a short time and are worth 100 or 150 points. | Scoring (scan image 9)Scoring (scan image 9)Scoring (scan image 9)Scoring (scan image 9) | Manual |
| The NES manual lists six obstacles: water puddles slow the car without loss of control; mud puddles and oil slicks spin it round; exploding cones slow it more than puddles; the tornado is a moving oil slick; and hydraulic poles rise from the track one at a time. | Obstacles to Avoid (scan image 10)Obstacles to Avoid (scan image 10)Obstacles to Avoid (scan image 10)Obstacles to Avoid (scan image 11)Obstacles to Avoid (scan image 11)Obstacles to Avoid (scan image 11)Obstacles to Avoid (scan image 11)Obstacles to Avoid (scan image 11) | Manual |
| On the NES two wrenches appear in each five-lap race. A lone player who collects at least two and wins the race can raise the score or fit super traction, higher top speed or turbo acceleration; in a two-player game a human player must win and the two wrenches must be collected. | Customizing Your Vehicle (scan image 12)Customizing Your Vehicle (scan image 12)Customizing Your Vehicle (scan image 12)Customizing Your Vehicle (scan image 12) | Manual |