Cite as
Square Enix, FFIV official page
Original
https://www.jp.square-enix.com/game/detail/ff4/
sha256
94308d9975b422d927cb13e634566c972520c78d13f4683626ec66477a9d4632
Archived
https://web.archive.org/web/20250726160931id_/https://www.jp.square-enix.com/game/detail/ff4//game.json
Accessed
2026-10-23
Licence
© SQUARE ENIX
Credit
Square Enix Co., Ltd.
Notes
The data file (game.json) behind Square Enix's official Japanese detail page for Final Fantasy IV. The archived copy is the 26 July 2025 capture, 24,866 bytes. It gives the Super Famicom release as 1991/07/19, says this entry introduced the Active Time Battle system ("battle time flows"), and says fixing each character's job deepened the story. Its game_model list dates the ports and remakes: PlayStation 1997/03/21, WonderSwan 2002/03/28, Nintendo DS 2007/12/20, Wii Virtual Console 2009/08/04, PSP/PS3/Vita Game Archives 2012/06/27, 3D remake iOS 2012/12/20 and Android 2013/06/03, Wii U VC 2014/02/19, New 3DS VC 2017/08/23, 3D remake Windows 2020/11/06, Pixel Remaster 2021/09/09 (Windows/iOS/Android), PS4/Switch 2023/04/20, and Xbox/Windows 2024/09/26.

Cited on

Claims (6)

Final Fantasy IV came out for the Super Famicom in Japan on 19 July 1991.game.json, game_model entry for スーパーファミコンPublisher
Square Enix calls Final Fantasy IV the fourth game of the Final Fantasy series. Famitsu notes that it moved the series from the Famicom to the Super Famicom and calls it the first game Square released for the Super Famicom; Square's Yusuke Hirata called it "our first Super Famicom RPG" in 1994.game.json, detail_contentPublisher
Square Enix describes a story woven from the hero's anguish, a rival, romance, and many meetings and partings, and says that fixing each character's job gave the story more depth.game.json, detail_contentgame.json, detail_contentPublisher
Time always flows in battle: a player who doesn't act is attacked by the enemy regardless, and some enemies transform as time passes. Nintendo's page says the system, a standard of later Final Fantasy games, was used first in this game, and Square Enix's that Active Time Battle appeared from this game on.game.json, detail_contentPublisher
Two players can share a battle, each with a controller and their own share of the characters, so that one can attack while the other heals.game.json, detail_table, players rowPublisher
Square Enix's Japanese site lists the game's later versions, among them a PlayStation port on 21 March 1997, which added CG movies to the opening and ending; a WonderSwan Color version on 28 March 2002, with all the graphics redrawn; a full remake for the Nintendo DS on 20 December 2007, by the staff of the DS Final Fantasy III and the original staff; and the Pixel Remaster for Windows and smartphones on 9 September 2021.game.json, game_model entry for プレイステーションgame.json, game_model entry for ワンダースワンgame.json, game_model entry for ニンテンドーDS / ニンテンドーDSigame.json, game_model entries for Windows, iOS, and Android (ピクセルリマスター)game.json, detail_content, PlayStation sectiongame.json, detail_content, WonderSwan Color sectiongame.json, detail_content, Nintendo DS sectionPublisher