Source · Primary · official
US 5,390,937: Video game apparatus, method and device for controlling same
Hironobu, Sakaguchi, and Itou, Hiroyuki. 1995. “US 5,390,937: Video game apparatus, method and device for controlling same.” United States patent 5,390,937, filed 16 March 1992, Japanese priority application 3-199828 of 16 July 1991; Google Patents page. Square Co., Ltd. (assignee).
- Cite as
US patent 5,390,937 (Active Time Battle)- Original
- https://patents.google.com/patent/US5390937A/en
- sha256
525039b08fbc76399648897e3a72b21242366081eb08a3db4de6b4d68dc2b40a- Archived
- https://web.archive.org/web/20261023110133id_/https://patents.google.com/patent/US5390937A/en
- Accessed
- 2026-10-23
- Licence
- US patent text, public domain
- Credit
- Hironobu Sakaguchi and Hiroyuki Itou, inventors; Square Co., Ltd., assignee.
- Notes
- Square's United States patent on a battle in which enemies keep acting on their own timers while the player enters commands, the system Final Fantasy IV calls Active Time Battle. The patent itself doesn't name the game. Google Patents gives the bibliographic data (inventors, priority, filing, and grant dates) and the full text.