Source · Code · decompilation
sotn-decomp: a decompilation of Castlevania: Symphony of the Night
Xeeynamo and sotn-decomp contributors. 2026. “sotn-decomp: a decompilation of Castlevania: Symphony of the Night.” Commit 2be55ee.
- Cite as
Xeeynamo/sotn-decomp- Original
- https://github.com/Xeeynamo/sotn-decomp
- Pinned
- Xeeynamo/sotn-decomp @ 2be55ee17221ee306e330edf2df2d49d48ba47ae
- Accessed
- 2026-10-21
- Licence
- AGPL-3.0-or-later (the decompiled source); the game's assets aren't in the repo
- Credit
- Xeeynamo and the sotn-decomp contributors; see the contributor graph.
- Notes
- A matching decompilation: the README says the code "compiles byte-for-byte to the same binaries of the game". Its reference build is the USA PlayStation release, SLUS-00067; it also builds the European PSP release and the Saturn port. The player's movement is in src/dra (71830.c holds the PlayerStep functions). FIX(x) is x × 65536, so velocities are in 1/65536 px per frame (include/common.h).