Cite as
Xeeynamo/sotn-decomp
Original
https://github.com/Xeeynamo/sotn-decomp
Pinned
Xeeynamo/sotn-decomp @ 2be55ee17221ee306e330edf2df2d49d48ba47ae
Accessed
2026-10-21
Licence
AGPL-3.0-or-later (the decompiled source); the game's assets aren't in the repo
Credit
Xeeynamo and the sotn-decomp contributors; see the contributor graph.
Notes
A matching decompilation: the README says the code "compiles byte-for-byte to the same binaries of the game". Its reference build is the USA PlayStation release, SLUS-00067; it also builds the European PSP release and the Saturn port. The player's movement is in src/dra (71830.c holds the PlayerStep functions). FIX(x) is x × 65536, so velocities are in 1/65536 px per frame (include/common.h).

Cited on

Claims (4)