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Sonic the Hedgehog instruction manual (Sega Genesis, US)

America, Sega of. 1991. “Sonic the Hedgehog instruction manual (Sega Genesis, US).”

Cite as
Sonic 1 US manual
Original
https://archive.org/details/sonic-the-hedgehog-sega-genesis-manual
sha256
32d91d083287a9fbc07bcf57bc680bc4ce0a4c396ed10c37ed14fc73760ced25
Archived
https://archive.org/download/sonic-the-hedgehog-sega-genesis-manual/Sonic1_MD_US_manual_11zon_djvu.txt
Accessed
2026-10-26
Licence
© Sega of America; scan hosted by the Internet Archive
Credit
Sega of America; US Genesis manual scan
Notes
US Genesis instruction manual. Page 8 prints "There are six action-packed zones, each with three exciting Acts"; page 6 describes the loop and the Super Sonic Spin Attack.

Cited on

  • Sonic the Hedgehog
  • Sonic the Hedgehog 2

Claims (3)

The North American manual divides the game into six zones of three Acts each, with a fight against Dr. Robotnik at the end of every third Act.p. 8, "Zip Through the Zones!"p. 8, "Zip Through the Zones!"Manual
In the North American manual's story, Sonic sets out to rescue his friends from Dr. Robotnik, using his Super Sonic Spin Attack.Reach for the Rings!Reach for the Rings!Manual
The North American manual says that while Sonic holds any rings, an enemy's attack costs him all of them instead of a life, that 100 rings earn an extra life, and that collecting enough rings lets him warp to a Secret Zone, a rotating maze holding one of six Chaos Emeralds.Reach for the Rings!power-upsSecret ZoneSecret ZoneManual
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