| Activision held the home-computer license for Super Sprint; Sinclair User said Electric Dreams, a label of the Activision group, had paid "lots of cash" for it, and Catalyst converted the game for Electric Dreams. | printed p. 47printed p. 46, Programmers box (scan image 46) | Magazine |
| Catalyst Coders converted Super Sprint from the coin-op for Electric Dreams, and Tony Mack wrote the Spectrum version; he had earlier worked on Paperboy for Elite. Crash credited the Spectrum game to Software Studios. | printed p. 46, Programmers box (scan image 46)printed p. 46, Programmers box (scan image 46) | Magazine |
| Sinclair User gave the Spectrum Super Sprint 7 of 10 in November 1987: "Over-priced and not visually stunning, though entertaining, fast and addictive". Its review set it against Code Masters's budget Grand Prix Simulator: at £9.99 it was "extremely over-priced", but "a bit better and definitely a more entertaining game". The reviewer found the game hard to get the hang of, which made it worth playing. | printed pp. 46-47, facts boxprinted p. 46printed p. 47printed p. 47printed p. 47printed p. 46printed p. 46printed p. 47 | Magazine |
| Home computer versions were announced in 1987. At the September 1987 PCW Show, the Imagine section of Ocean's stand was promoting conversions of Gryzor, Rastan, and Victory Road, Zzap!64 reported, and in November 1987 Sinclair User wrote that Catalyst, the firm that converted Super Sprint for Electric Dreams, was "currently working on" Victory Road for Ocean. | p. 46 (image 46), Super Sprint review, Programmers box; read on the page imagep. 46 (image 46), Super Sprint review, Programmers box; read on the page imagep. 46 (image 46), Super Sprint review, Programmers box; read on the page image | Magazine |