| In the Famicom booklet a hermit (仙人) gives the warrior a くさりガマ (kusarigama, chain sickle), where the NES booklet has a legendary God give Rygar a grappling hook weapon. Among the Famicom booklet's treasures are Indora's armor (インドラのよろい) and the flute of Pegasus (ペガサスの笛), which the NES booklet lists as Indora's suit of armor and the Flute of Pegasus. Its prologue, read on the page image, tells the NES booklet's story of Ligar, the five Indora gods, and the "Door to Peace". | printed p. 12 (PDF p. 12) | Manual |
| In the NES booklet's story, the holy land of Argool, founded by the five Indora gods, falls in a day to the cruel king Ligar, who takes its "Door to Peace"; the hero Rygar comes back from the dead to restore peace. | printed p. 8 (PDF p. 8), Game Storyprinted p. 8 (PDF p. 8), Game Storyprinted p. 8 (PDF p. 8), Game Storyprinted p. 8 (PDF p. 8), Game Storyprinted p. 8 (PDF p. 8), Game Story | Manual |
| The NES booklet makes Rygar a one-player game. A jumps and B attacks with the Diskarmer, which works on the run, crouching, climbing, and in the air; START shows the sub-screen and SELECT pauses. Rygar runs left and right, but in Garloz he runs in four directions and jumps in eight. | printed p. 9 (PDF p. 9)printed p. 10 (PDF p. 10)printed p. 10 (PDF p. 10)printed p. 10 (PDF p. 10)printed p. 10 (PDF p. 10)printed p. 9 (PDF p. 9)printed p. 9 (PDF p. 9)printed p. 10 (PDF p. 10) | Manual |
| In the NES booklet, Rygar's physical-strength meter starts at 3 and rises every time he defeats an enemy, to a maximum of 12; if it comes down to zero, he dies. Defeated enemies also raise his Tone (striking power) and Lasting power (durability). | printed p. 11 (PDF p. 11), Sub Screensprinted p. 11 (PDF p. 11), Sub Screensprinted p. 11 (PDF p. 11), Sub Screensprinted p. 11 (PDF p. 11), Sub Screens | Manual |
| The NES booklet tells the player first of all to seek wisdom from a legendary God, who gives Rygar a grappling hook weapon that lets him go up or come down from a tree or cliff. Then come the five Indora gods, imprisoned in Argool, whose treasures are a wind pulley that lets him walk a rope stretched between stakes, a crossbow that lets a rope be stretched, a coat of arms that qualifies him to receive the medicine for physical strength, Indora's suit of armor, and the Flute of Pegasus. Its map places them in Eruga, the Den of Sagila, Lapis, the palace of Dorago, and the tower of Garba. | printed p. 12 (PDF p. 12)printed p. 12 (PDF p. 12)printed p. 12 (PDF p. 12)printed p. 14 (PDF p. 14)printed p. 14 (PDF p. 14)printed p. 14 (PDF p. 14)printed p. 14 (PDF p. 14)printed p. 15 (PDF p. 15)printed p. 15 (PDF p. 15)PDF p. 7, Map of GarlozPDF p. 7, Map of GarlozPDF p. 7, Map of Garloz | Manual |
| Some defeated monsters leave capsules of spiritual strength worth one or three units, up to seven. From the sub-screen, an operation consumes some of it to make one of three potential capacities available: Power-up (mind strength 3) lets the grappling hook weapon be stretched, to be used only once; Attack & assail (5) damages all the displayed enemies, up to ten times; and Recover of physical strength (7), which the booklet says recovers his physical strength "when the physical-strength meter indicates the maximum value allowed". | printed p. 16 (PDF p. 16), Potential Capacities of Rygarprinted p. 16 (PDF p. 16)printed p. 16 (PDF p. 16)printed p. 16 (PDF p. 16)printed p. 16 (PDF p. 16)printed p. 16 (PDF p. 16)printed p. 16 (PDF p. 16)printed p. 16 (PDF p. 16) | Manual |
| When Rygar dies, the NES booklet says, pressing START brings him back and restarts the game from where he left off. | printed p. 20 (PDF p. 20), Resurrection | Manual |