Source · Primary · interview
The Destruction (and Reconstruction) of Destructible Environments in Video Games
Lindbergh, Ben. 2024. “The Destruction (and Reconstruction) of Destructible Environments in Video Games.” The Ringer.
- Cite as
Lindbergh, Destructible Environments, The Ringer (2024)- Original
- https://www.theringer.com/2024/02/02/video-games/destruction-video-games-battlefield-bad-company-red-faction-battlebit-teardown-the-finals
- sha256
c08b87c98476a3390749b7181f0a0b9606520639d7a7f7c0ee63cfcf0c0994ec- Archived
- http://web.archive.org/web/20261005173416id_/https://www.theringer.com/2024/02/02/video-games/destruction-video-games-battlefield-bad-company-red-faction-battlebit-teardown-the-finals
- Accessed
- 2026-10-22
- Licence
- © the publisher; quoted briefly
- Credit
- Ben Lindbergh
- Notes
- Feature (2 Feb 2024) built on Lindbergh's own interviews with Volition's John Slagel and Alan Lawrance (Red Faction) and DICE's Alan Kertz (Battlefield), quoted in the present tense ("Lawrance says"). Kind interview for those quotes, ruled 2026-10-22: a claim citing this source at tier 2 must quote a developer's own words; Lindbergh's narration and paraphrase are secondary, so a claim resting on them stays tier 1. The "subtracted from the world" explanation is Lawrance's, not Slagel's.