Source · Primary · interview
Dwarf Fortress' creator on how he's 42% towards simulating existence
Fenlon, Wes and Tarn Adams. 2016. “Dwarf Fortress' creator on how he's 42% towards simulating existence.” PC Gamer.
- Cite as
PC Gamer, Tarn Adams interview, 31 March 2016- Original
- http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/3/
- sha256
92c34d493c8e09c8c731ad0fabb7ba0793cd24b70ca856e5140bb25454c5594e- Archived
- https://web.archive.org/web/20160923190216/http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/3/
- Accessed
- 2026-10-26
- Licence
- © Future plc; Wayback capture
- Credit
- Wes Fenlon's interview with Tarn Adams, page 3 of 3, where Adams names his own game influences.
- Notes
- Adams says Hack 1.03, Starflight and the Ultima series "almost exclusively" explain what Bay 12 is doing, and describes the Hack bones file as the root of Dwarf Fortress's persistent worlds. Page 3 holds the influence passage.