Cite as
PC Gamer, Tarn Adams interview, 31 March 2016
Original
http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/3/
sha256
92c34d493c8e09c8c731ad0fabb7ba0793cd24b70ca856e5140bb25454c5594e
Archived
https://web.archive.org/web/20160923190216/http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/3/
Accessed
2026-10-26
Licence
© Future plc; Wayback capture
Credit
Wes Fenlon's interview with Tarn Adams, page 3 of 3, where Adams names his own game influences.
Notes
Adams says Hack 1.03, Starflight and the Ultima series "almost exclusively" explain what Bay 12 is doing, and describes the Hack bones file as the root of Dwarf Fortress's persistent worlds. Page 3 holds the influence passage.

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