Cite as
PCC Games, 1974
Original
https://archive.org/details/1974-peoples-computer-company-games
sha256
36715ce4b23b850157732f35cf6f976943d01598e938f0866738c01b79b3d79b
Archived
https://archive.org/download/1974-peoples-computer-company-games/1974%20Peoples%20Computer%20Company%20Games.pdf
Accessed
2026-10-22
Licence
© 1974 People's Computer Company; scan from the Internet Archive
Credit
Star Trader by Dave Kaufman. People's Computer Company collected and published the listings.
Notes
Read the Internet Archive scan (32 PDF pages; printed pages are one behind the PDF page in the Star Trader section). The cover prints "$2.50" and "© 1974 by People's Computer Company, 1263 El Camino Real, Box E, Menlo Park, CA 94025"; no month is printed. The main Star Trader module is headed "TRADE★ See Jan. '74 issue PCC Vol. 2, No. 3, pages 4,5. Length: 6819 words." and runs from printed p. 25; the set-up module, headed "TRADER ... Length: 3290 words.", starts on printed p. 29. Printed p. 31 gives the paper-tape load procedure and the PCC address.

Cited on

Claims (29)

PCC Games (1974) prints Star Trader's BASIC listing in two modules, a main module of 6,819 words and a set-up module of 3,290 words, each headed with a pointer back to the January 1974 newsletter.p. 25p. 25p. 29Publisher
Star Trader's set-up module sets its defaults in code: ships travel 2/7 of a light-year a day, stars stand at least 15 light-years apart, the delay constant Q, which a comment calls the probability of a delay, is 0.1, merchants make up to 3 bids, a ship carries 30 tons, the profit-margin constant X9 is 36, and development grows in steps of 1.25.p. 29, set-up module lines 130–260p. 29, set-up module lines 130–190Publisher
When any player hasn't played before, Star Trader skips the setup questions and starts a game for 2 to 4 players with two ships each, three stars per player plus one, lasting 5 years.p. 29, set-up module lines 590–740Publisher
A custom game of Star Trader takes 2 to 12 players with at most 12 ships in all, 4 to 13 stars, any whole number of years, a cargo limit of at least 25 tons, a minimum star spacing of 10 to 25 light-years, at least one bid, and a profit-margin setting that the prompt asks to be 1 to 5 and the code caps at 5, with no lower bound.p. 29, set-up module lines 960–970p. 30, set-up module lines 1030–1330Publisher
Star Trader's profit-margin setting n, asked for as 1 to 5 and usually 2, sets X9 to 18n, so the default X9 is 36; the prompt says a higher number gives a lower profit.p. 30, set-up module lines 1290–1330Publisher
Every Star Trader ship starts at Sol with 5,000 in cash and 15 units of heavy equipment, 10 of medicine, and 10 of software, a net weight of 25 tons because software is weightless.p. 25, line 450p. 30, set-up module lines 1700–1760 (blockPublisher
Star Trader has six goods, each with a fixed price: uranium 5,000, metals 3,500, heavy equipment 4,000, medicine 4,500, computer software 3,000, and star gems 3,000.p. 25, lines 200–280p. 25, line 280Publisher
Each Star Trader system makes or needs each good at a monthly rate G=(1+L/15)(ML+C), where L is the system's development level and M and C come from DATA statements for its development bracket; a positive rate means it produces the good, a negative one that it consumes it.p. 29, set-up module lines 90–96p. 27, lines 3870–3900Publisher
Computed from Star Trader's DATA tables: a frontier system, at development level 0, makes 1 uranium, 0.75 metals, and 0.5 gems a month and consumes 0.75 heavy equipment, 0.5 medicine, and 1 software; Sol, at level 15, makes 1.5 heavy equipment, 1 medicine, and 2 software and consumes 2 uranium, 1.5 metals, and 1 gems.p. 31, set-up module lines 2410–2440p. 29, set-up module lines 304–306p. 27, lines 3870–3900Publisher
On each visit Star Trader adds the months since the system's last update times its rate G to the system's stock of each good, then caps the stock at 12 months of the rate and gives it the sign of G.p. 27, lines 3880 and 3940Publisher
Computed from line 3940: because the update gives the stock the sign of the rate, a surplus the player sold into a system that needs a good is booked at the next update as a need of the same size, less the consumption since.p. 27, line 3940p. 26, lines 1270–1290 and 1470Publisher
Star Trader sets a system's fair price for a good from its fixed price Q, its stock S, its rate G, and the profit-margin constant X9: P=Q(1−sgn⁡(S)|S/(GX9)|), rounded to the nearest 100, so a surplus lowers the price and a need raises it.p. 27, lines 3910–3960p. 25, line 380Publisher
Computed from lines 3940–3950: since the stock never exceeds 12 months of the rate, a fair price stays within Q(1±12/X9), which is ±⅓ of the fixed price at the default margin of 2, ±⅔ at 1, and ±2/15 at 5.p. 27, lines 3940–3950p. 30, set-up module line 1330Publisher
When a Star Trader player offers merchants more of a good than they need, they bid on at most twice their need.p. 26, lines 1270–1290Publisher
Star Trader's merchants open each round at 90% of the fair value of the units when buying from the player and 110% when selling to the player, rounded to the nearest 100.p. 26, line 1350p. 26, line 1750Publisher
Star Trader's merchants haggle over each good for at most K9 rounds, 3 by default; when K9 is 2 or more, they announce the last round as their final offer.p. 25, line 360p. 26, lines 1700–1720Publisher
When Star Trader's merchants buy X units at fair price P, a player's bid Y at or under PX sells, one over (1+z)PX ends the deal, and one between moves the price to 0.8P+0.2Y/X for another round; when they sell, an offer at or over PX buys, one under (1−z)PX ends the deal, and one between moves the price the same way.p. 26, lines 1370–1390p. 26, lines 1780–1800Publisher
Star Trader's price window z is 0.5/k in round k when the player trades at least the merchants' whole need or supply |S|, and X/(2|S|k) for a smaller lot of X units, so it narrows each round and is widest for a full lot.p. 25, lines 290–320Publisher
In a Star Trader system with a bank, a player whose accepted offer exceeds the cash aboard may draw on the bank to pay; elsewhere, or if the bank can't cover it, the offer fails as too low.p. 26, lines 1840–1900Publisher
A Star Trader ship carries at most W tons, 30 by default, and gems and software don't count toward it.p. 26, line 1600p. 27, lines 3400–3420p. 29, set-up module line 240Publisher
Star Trader's calendar has twelve 30-day months in a 360-day year and starts on January 1, 2070.p. 29, set-up module lines 270–300p. 27, lines 3040–3070Publisher
A Star Trader voyage takes the straight-line distance divided by the ship's speed, R9 light-years a day (2/7 by default, 2 a week), rounded down to whole days, on a map 100 light-years square.p. 27, lines 2910–2920p. 29, line 5470Publisher
Star Trader moves its ships one at a time in order of arrival, always taking the ship whose arrival date is earliest and breaking a tie with a coin flip, so the date jumps to that arrival.p. 25, lines 660–770Publisher
Star Trader can delay a voyage twice: before departure, with probability Q/2 (0.05 by default), it announces a delay of 1 to 3 weeks for an inspection, a crew's vacation, or a local holiday; after printing the arrival date, with probability 1−Q/2 (0.95 by default), it adds a further 1 to 3 weeks that the ship reports on landing as a computer mistake, getting lost, or pirates.p. 27, lines 2930–3020p. 27, line 3100p. 27, line 2930p. 25, lines 1020–1060Publisher
A Star Trader game lasts a set number of years and ends when the next arrival falls in its last year, Y9, after the January 1 report for that year and before the landing.p. 25, lines 780–870p. 29, set-up module line 730Publisher
Each year Star Trader prints every system's prices and each player's cash aboard ships, bank balance, and cargo valued at the fixed prices, with their total.p. 27, lines 3680–3820p. 27, line 3620Publisher
Star Trader's banks are only in Class I and II systems, and each player has one account that every one of their ships can use.p. 26, line 2000Publisher
Star Trader's bank multiplies a balance by 1+0.05t, where t is the time in years since the account's last update, with no rounding; it updates a player's account on each bank visit and every account in each yearly report, so interest compounds at least once a year.p. 28, lines 4370–4400p. 27, lines 3690–3710p. 28, line 4070Publisher
After a ship's visit, Star Trader raises the system's development level by G9 (1.25 by default) if no need left there exceeds one month's consumption and at most one good is still needed; it announces a new class at each multiple of 5, and once the average level reaches 10, a new Class IV system appears, up to 15 systems.p. 26, lines 2090–2130p. 26, lines 2150–2190p. 26, lines 2220–2270 and 2380Publisher