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Source · Primary · interview

Oi! ...Molyneux!

Brooker, Charlie and Peter Molyneux. 1997. “Oi! ...Molyneux!” PC Zone, issue 54 (September 1997), pp. 36–38. Dennis Publishing.

Cite as
PC Zone 54, Molyneux interview (1997)
Original
https://archive.org/details/PC_Zone_54_September_1997
sha256
4c84a454a57219122ba3efe5672e10b593f6a1eeb1dadd5e227a4e4cdd048fa4
Archived
https://archive.org/download/PC_Zone_54_September_1997/PC_Zone_54_September_1997_djvu.txt
Accessed
2026-10-26
Licence
© Dennis Publishing; scan hosted by the Internet Archive
Credit
Charlie Brooker interviewed Peter Molyneux at his home in Guildford.
Notes
English. The OCR text was read; page numbers are the printed folios in the OCR (36 and 38 frame the passages).

Cited on

  • Dungeon Keeper

Claims (4)

In September 1997 Molyneux said work on Dungeon Keeper had started two years before, and the idea was four years old.p. 38Interview
Molyneux said in September 1997 that he wanted Dungeon Keeper to be like older games, where "you were never quite sure what you'd find", with more features than players would discover.p. 37Interview
Molyneux said in September 1997 that there had been pressure to release Dungeon Keeper from EA, from people at Bullfrog, and from the industry.p. 36Interview
Molyneux told PC Gamer UK in June 1997 that he was leaving Bullfrog and that his last day would be the day the game went into final test. In September he told PC Zone the main reason was that he wanted to concentrate on making software.p. 36Interview
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