Cite as
Paperboy NES manual
Original
https://archive.org/details/PaperboyRAWManualScans
sha256
07212c1ef7d5f851c17d3ac5cd322101f16101fa00da27d048c4cc93690f03c4
Archived
https://archive.org/download/PaperboyRAWManualScans/Paperboy%20-%20Manual%20(Searchable).pdf
Accessed
2026-11-06
Licence
© 1988 Tengen, licensed to Mindscape; scan hosted by the Internet Archive
Credit
Mindscape; 600 dpi scan in the Internet Archive item "PaperboyRAWManualScans".
Notes
The North American NES booklet. The item dates it 1988-12 (the uploader's date, a lead); the booklet prints "Copyright© 1988, 1984 Tengen" and "Licensed to Mindscape Inc." The pinned copy is the searchable PDF.

Cited on

Claims (7)

Paperboy came out for the NES in North America in December 1988, with Mindscape as licensee.inside front cover (PDF p. 3)Publisher
The NES booklet's copyright line reads "Copyright © 1988, 1984 Tengen", with the game licensed to Mindscape, and the booklet was printed in Japan. It names no developer.inside front cover (PDF p. 3)inside front cover (PDF p. 3)Manual
The NES booklet sets the scene in early morning: the paperboy delivers to loyal customers on a route "through the jungles of suburbia", and at the end of each day a hard-nosed boss reviews his performance.printed p. 2 (PDF p. 4), Playing the Gameprinted p. 2 (PDF p. 4), Playing the Gameprinted p. 2 (PDF p. 4), Playing the GameManual
The NES game is for one or two players. When it begins, a screen shows the customers' houses in blue and the non-customers' in red. The paperboy starts with four lives and 10 papers, picks up extra bundles along the way, and loses a life when he crashes. The Training Course after each route gives 45 seconds, and each second left is worth 100 points. On the Daily Report, houses missed or with broken windows flash to show they have cancelled; a day with all deliveries made keeps the subscribers and adds more; a whole week makes the headlines.printed p. 2 (PDF p. 4), Game Sequenceprinted p. 2 (PDF p. 4), Game Sequenceprinted p. 3 (PDF p. 5)printed p. 3 (PDF p. 5)printed p. 3 (PDF p. 5)printed p. 3 (PDF p. 5), The Training Courseprinted p. 3 (PDF p. 5), The Training Courseprinted p. 4 (PDF p. 6), The Daily Reportprinted p. 4 (PDF p. 6), The Daily Reportprinted p. 2 (PDF p. 4), Game Sequenceprinted p. 3 (PDF p. 5)printed p. 4 (PDF p. 6), The Daily ReportManual
On the NES the control pad's forward and back accelerate and slow the bike, and top speed needs forward held; left and right steer, and either A or B throws a paper.printed p. 5 (PDF p. 7), Control Functionsprinted p. 5 (PDF p. 7), Control Functionsprinted p. 5 (PDF p. 7), Control Functionsprinted p. 5 (PDF p. 7), Control FunctionsManual
The NES booklet's points table gives 750 for a paper in a subscriber's paperbox and 300 for one on the porch, 300 for a non-subscriber's window and for a bush, tombstone, lamp, or garbage can, 200 and 100 for the training course's round and box-shaped targets, and 50 for picking up a bundle of papers.printed p. 6 (PDF p. 8), Pointsprinted p. 6 (PDF p. 8), Pointsprinted p. 6 (PDF p. 8), Pointsprinted p. 6 (PDF p. 8), PointsManual
The NES booklet lists twenty obstacles, among them skateboard fiends, workmen, tornados, breakdancers, the Grim Reaper, cars, dogs, and lawn mowers.printed p. 7 (PDF p. 9), Obstaclesprinted p. 7 (PDF p. 9), Obstaclesprinted p. 7 (PDF p. 9), Obstaclesprinted p. 7 (PDF p. 9), Obstaclesprinted p. 7 (PDF p. 9), Obstacles, first columnprinted p. 7 (PDF p. 9), Obstacles, second columnManual