Cite as
Paladin's Quest US manual
Original
https://archive.org/details/paladins-quest-usa
sha256
25f68a3d6504bce7c2e7c7adc36cd71bf4a0f1c0537cbf3f129d6e07d6b38aee
Archived
https://archive.org/download/paladins-quest-usa/Paladin%27s%20Quest%20%28USA%29_djvu.txt
Accessed
2026-11-08
Licence
© Enix America; scan hosted by the Internet Archive
Credit
Enix America; scan in the Internet Archive item "paladins-quest-usa".
Notes
The OCR text layer is poor, so page numbers below are from the booklet's printed contents and the page images are the check. "THE SCREEN" p. 12 has the battle-screen note that casting spells uses HP; "IMPROVING BATTLE SKILLS" p. 16 has the spirits paragraph; "SOLDIERS OF FORTUNE" p. 18 has the party/mercenary rules. The item also holds the page images and a text PDF.

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Claims (4)

A party member's spell is paid for with that member's own HP, as both manuals say. The party's casting code takes the spell's cost from the caster's HP and refuses the cast unless the caster has more HP than the cost, so a spell never knocks out its caster. Costs run from 1 (AT S) to 250 (Spirit); FireS costs 12 and FireA 28.p. 12, The ScreenCode
A spell's strength rests on the caster's mastery of the spirits it is built from, not on the caster's level. Casting marks the spell's spirits in a record the battle keeps for each party member; on a win, each member still standing whose record is marked gets, for each marked spirit, a roll of 100 under 70 (180 in 256, 70.3%) for 2 more mastery, up to 127. So a spirit gains at most once a win, however many times it was cast. The Japanese manual says only the characters who survive the battle gain; the US manual says a spell's power rises each time it is cast.p. 16, SpiritsCode
The US ROM has 37 spells: 8 built from one spirit, 28 from a pair (every pair of the eight spirits once), and Spirit, built from all eight. The US manual counts 37; the Japanese manual counts 36, the 8 single-spirit and 28 two-spirit spells, and leaves Spirit out of its count.p. 16, SpiritsCode
The party holds four: usually the hero and heroine and two hired mercenaries. Mercenaries wait in each town's tavern; some join free and others for a contract fee (the ROM's hiring table holds each fee, from 50 for Destry to 8,000 for Peppi). The US manual says to enter commands for all characters.p. 18, Soldiers of Fortunep. 12, The ScreenManual