Cite as
Quicksilva, Pac-Land C64 instructions
Original
https://archive.org/details/Pac-Land_1987_Quicksilva
sha256
6dc10f2316074837d2a480349c3a22108bc72d39e0b4f30258706d41f1252e4f
Archived
https://archive.org/download/Pac-Land_1987_Quicksilva/Pac-Land_1987_Quicksilva_djvu.xml
Accessed
2026-11-06
Licence
© Quicksilva; scan hosted by the Internet Archive
Credit
Quicksilva; scan in the Internet Archive item "Pac-Land_1987_Quicksilva" (textfiles.com's computer manuals).
Notes
One sheet of instructions for the Commodore 64, Spectrum, Amstrad CPC and MSX cassettes, under a Quicksilva cover; the Internet Archive files it as the Commodore 64 manual and dates it 1987. The date here is the year the magazines reviewed the Commodore 64 game; the sheet licenses the game to Grandslam Entertainments, the publisher the advertisements name from May 1988. The pin is the item's OCR, as DjVu XML.

Cited on

Claims (3)

By May 1988 the advertisement sent orders to Grand Slam Entertainments instead of Argus Press Software, and the cassette instructions for the Commodore 64, Spectrum, Amstrad CPC and MSX say the game was licensed to Grandslam Entertainments. Grandslam's January 1989 advertisement still marks Pacland "coming soon" and prices the Amiga and Atari ST versions at £19.95.image n2, footMagazine
The cassette instructions for the Commodore 64, Spectrum, Amstrad CPC and MSX send Pac-Man across his island to take a lost fairy home to Fairyland, on four very different journeys, through towns, mountains, ravines and deserts, chased by Blinky, Pinky, Inky and Clyde. The Fairy Queen gives him a pair of flying shoes for the way home, and the game ends when he rejoins his family in Pac Town.image n2image n2image n2image n2image n2image n2Manual
In the cassette instructions for the Commodore 64, Spectrum, Amstrad CPC and MSX, Pac-Man runs left and right and jumps: on the Commodore 64 by 0 (as printed), P and CTRL, on the Spectrum by A, S and ENTER, on the Amstrad CPC by Q, W and ENTER, and on the MSX by the cursor keys and the space bar, or by joystick. Pushing twice in one direction and holding it gives top speed, Pac's energy runs down until the monsters go after him, and waggling left and right off a springboard keeps him in the air.image n2, KEY CONTROLS OR JOYSTICKimage n2, KEY CONTROLS OR JOYSTICKimage n2, KEY CONTROLS OR JOYSTICKimage n2, KEY CONTROLS OR JOYSTICKimage n2, KEY CONTROLS OR JOYSTICKimage n2, HINTSimage n2, HINTSimage n2, HINTSimage n2, HINTSManual