Cite as
Nintendo Life, making of DKC
Original
http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_donkey_kong_country
Archived
https://web.archive.org/web/20160131130533id_/http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_donkey_kong_country
Accessed
2026-11-08
Licence
© Nintendo Life; Wayback capture
Credit
Damien McFerran's feature/interview for Nintendo Life, with answers from David Wise and Brendan Gunn; the page thanks both for taking part.
Notes
Wise and Gunn on the SGI machines (about £80,000 each, two bought), the 64 KB audio memory and eight SNES channels, hand-coded music, 18-month development, Nintendo taking a stake after the rendered boxing demo, and DMA's Uniracers as a rival whose only pre-rendered element was the cycle. Primary for the quoted answers, though the framing is the interviewer's.

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