Source · Primary · interview
Month of Kong: The Making of Donkey Kong Country
McFerran, Damien, David Wise, and Brendan Gunn. 2014. “Month of Kong: The Making of Donkey Kong Country.” Nintendo Life.
- Cite as
Nintendo Life, making of DKC- Original
- http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_donkey_kong_country
- Archived
- https://web.archive.org/web/20160131130533id_/http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_donkey_kong_country
- Accessed
- 2026-11-08
- Licence
- © Nintendo Life; Wayback capture
- Credit
- Damien McFerran's feature/interview for Nintendo Life, with answers from David Wise and Brendan Gunn; the page thanks both for taking part.
- Notes
- Wise and Gunn on the SGI machines (about £80,000 each, two bought), the 64 KB audio memory and eight SNES channels, hand-coded music, 18-month development, Nintendo taking a stake after the rendered boxing demo, and DMA's Uniracers as a rival whose only pre-rendered element was the cycle. Primary for the quoted answers, though the framing is the interviewer's.
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