Cite as
Nintendo Power 7
Original
https://archive.org/details/nintendo-power-007-july-august-1989-kitsunebi
sha256
6b66c20d8a31d69f4c32fd7f35f2f029f0326e242d75e2b1303323323949880b
Archived
https://archive.org/download/nintendo-power-007-july-august-1989-kitsunebi/Nintendo%20Power%20007%20%28July-August%201989%29%20%28kitsunebi%29%20%28600%20DPI%29_djvu.xml
Accessed
2026-11-06
Licence
© Nintendo of America; scan hosted by the Internet Archive
Credit
Scan by kitsunebi, in the Internet Archive item "nintendo-power-007-july-august-1989-kitsunebi"; the pin is the 600 dpi scan's OCR, as DjVu XML.
Notes
Read for King's Knight: Video Shorts, p. 79 (image 120), and Pak Watch's list of games slated for the future, p. 88 (image 129). Contents index: data/contents/nintendo-power-007-1989-07.yaml. Image n is printed page n-2 from image 6 (p. 4) to image 40 (p. 38), and n-41 from image 93 (p. 52) on; images 41-92 hold pp. 39-51 with the bound-in Super Mario Bros. 2 tip book and the poster.

Cited on

Claims (4)

North American magazines described the NES game without names or a country. EGM had you lead a revolution against an evil dictator deep in the jungle, alone or with a partner, rescuing P.O.W.s and taking allied tanks. Nintendo Power described a struggling revolution against a cruel dictator, through jungle and city to the king's palace-fortress. Computer Entertainer set it in a small island country under a cruel dictator.p. 78 (image 119), Video Shortsp. 78 (image 119), Video ShortsMagazine
Nintendo Power's Video Shorts in July-August 1989 described the NES game's simultaneous two-player mode and continue feature. It had the player build an arsenal with items such as bombs, lasers and flame throwers, and take over an empty tank by getting close and pressing A. Its Power Meter, bars on a scale of 5 with no numbers printed, stands at about 3.5 for graphics and sound, about 4 for play control, and about 3 for challenge and for theme and fun.p. 78 (image 119), Video Shortsp. 78 (image 119), Video Shortsp. 78 (image 119), Video Shorts, captionp. 78 (image 119), Video Shorts, Power Meter, read on the page imageMagazine
Nintendo Power's July/August 1989 issue covered the NES game in Video Shorts. It named the knight Rayjack, Kaliva the magician, Balusa the monster and Toby the kid thief, who fight through strange lands, pick up items and uncover underground passages, and, advanced far enough, travel together and rotate positions. Its Power Meter, bars on a scale marked 1 to 5, stood at about 3.5 for graphics and sound and for play control, and about 3 for challenge and for theme and fun.p. 79 (image 120), Video Shortsp. 79 (image 120), Video Shortsp. 79 (image 120), Video Shortsp. 79 (image 120), Video Shortsp. 79 (image 120), Power MeterMagazine
The same issue's Pak Watch listed King's Knight among the NES games slated for the future.p. 88 (image 129), Pak Watch, NES Plannerp. 88 (image 129), NES PlannerMagazine