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社長が訊く「ゲーム&ウオッチ」 Vol.1, page 5

Co., Nintendo and Ltd. n.d. “社長が訊く「ゲーム&ウオッチ」 Vol.1, page 5.” Nintendo Co., Ltd.

Cite as
Iwata Asks: Game & Watch, vol. 1 p. 5
Original
https://www.nintendo.co.jp/n10/interview/game_and_watch/vol1/index5.html
sha256
8ecca0dac415a59a2ed8c543764d8ae1092e0cf764a3d9fd05a87c1aec53b351
Archived
https://web.archive.org/web/20260830011557/https://www.nintendo.co.jp/n10/interview/game_and_watch/vol1/index5.html
Accessed
2026-11-07
Licence
© Nintendo
Credit
Nintendo Co., Ltd.; Satoru Iwata interviews the Game & Watch developers (Izushi and others).
Notes
In Japanese. The developers date the cross button's first use to Game & Watch Donkey Kong, a year before the Famicom.

Cited on

  • NES controller

Claims (2)

The earliest known cross pad is Game & Watch Donkey Kong's, released in June 1982, a year before the Famicom. Nintendo dates the cross key's first use to it, the second game in the Game & Watch Multi Screen series.page 5, Izushipage 5, Iwatapage 5, note 21Interview
Game & Watch's developers went through many prototypes of the cross button, and Gunpei Yokoi insisted on details such as a slightly concave center so that it could be worked without looking.page 5, Yamamotopage 5, IzushiInterview
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