| Mario, with Luigi in the two-player game, fights the creatures that come out of the pipes: turtles, crabs, and fighter flies. A punch from below only stuns one, and a kick then gets rid of it for good; freezies and fireballs attack too. The Famicom booklet describes the same game. | printed p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6) | Manual |
| The A button jumps, and the B button isn't used; the control pad runs Mario left and right. Jumping under an enemy punches it from below and flips it over. | printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4), B button | Manual |
| One or two players can play, each at Game A, for beginners, or Game B, for experts. | printed p. 4 (PDF p. 5), SELECT buttonprinted p. 4 (PDF p. 5), SELECT buttonprinted p. 4 (PDF p. 5), SELECT button | Manual |
| Two players can work as a team, one punching an enemy over and the other kicking it off, or compete, helping enemies up and pushing each other into them. | printed p. 5 (PDF p. 6), Team playprinted p. 5 (PDF p. 6), Competitionprinted p. 5 (PDF p. 6), Competitionprinted p. 5 (PDF p. 6), Competitionprinted p. 5 (PDF p. 6), Competition | Manual |
| A turtle goes down after one punch. A crab is angered by the first punch and goes down after the second, and a fighter fly must be punched as it lands. A downed enemy punched again gets up, one that gets up on its own moves faster than before, and the last enemy left moves extra fast. | printed p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniques | Manual |
| Punching the POW knocks over the enemies on every floor for a while and clears fireballs; it disappears after three hits. Freezies freeze the floors, where Mario slips. Mario can leave by one edge of the screen and come back on the other. | printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9) | Manual |
| Kicking an enemy off sends a coin out of a pipe, and a bonus round gives a perfect bonus for grabbing every coin in the time allowed. Kicking several enemies in a row scores extra, and 20,000 points earn an extra life. A touch from an enemy, a fireball, or a freezie costs a life. | printed pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoring | Manual |