Cite as
Mario Bros. NES manual
Original
https://archive.org/details/mario-bros-neshiresscans
sha256
8e400cf1fe815af50ee040f7911e9509e6396578c91a6adb988e7335cbed9af7
Archived
https://archive.org/download/mario-bros-neshiresscans/Mario%20Bros%20-%20Manual%20%28Searchable%29.pdf
Accessed
2026-11-06
Licence
© 1986 Nintendo; scan hosted by the Internet Archive
Credit
Nintendo of America; 600 dpi scan in the Internet Archive item "mario-bros-neshiresscans" (catalog ID NES-MA-USA).
Notes
The booklet packed with the US NES cartridge. Its copyright line reads "Nintendo of America, Inc. ©1986 Nintendo", and the menu picture carries "©1983 NINTENDO CO., LTD." The pinned copy is the item's searchable PDF; page numbers are PDF pages. The same text is in Nintendo's NES Classic Edition digital reproduction (item nesclassiceditionmanuals, CLV-P-NAAWE).

Cited on

Claims (7)

Mario, with Luigi in the two-player game, fights the creatures that come out of the pipes: turtles, crabs, and fighter flies. A punch from below only stuns one, and a kick then gets rid of it for good; freezies and fireballs attack too. The Famicom booklet describes the same game.printed p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6), How to Playprinted p. 5 (PDF p. 6)Manual
The A button jumps, and the B button isn't used; the control pad runs Mario left and right. Jumping under an enemy punches it from below and flips it over.printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4), B buttonManual
One or two players can play, each at Game A, for beginners, or Game B, for experts.printed p. 4 (PDF p. 5), SELECT buttonprinted p. 4 (PDF p. 5), SELECT buttonprinted p. 4 (PDF p. 5), SELECT buttonManual
Two players can work as a team, one punching an enemy over and the other kicking it off, or compete, helping enemies up and pushing each other into them.printed p. 5 (PDF p. 6), Team playprinted p. 5 (PDF p. 6), Competitionprinted p. 5 (PDF p. 6), Competitionprinted p. 5 (PDF p. 6), Competitionprinted p. 5 (PDF p. 6), CompetitionManual
A turtle goes down after one punch. A crab is angered by the first punch and goes down after the second, and a fighter fly must be punched as it lands. A downed enemy punched again gets up, one that gets up on its own moves faster than before, and the last enemy left moves extra fast.printed p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), Techniquesprinted p. 7 (PDF p. 8), TechniquesManual
Punching the POW knocks over the enemies on every floor for a while and clears fireballs; it disappears after three hits. Freezies freeze the floors, where Mario slips. Mario can leave by one edge of the screen and come back on the other.printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)printed p. 8 (PDF p. 9)Manual
Kicking an enemy off sends a coin out of a pipe, and a bonus round gives a perfect bonus for grabbing every coin in the time allowed. Kicking several enemies in a row scores extra, and 20,000 points earn an extra life. A touch from an enemy, a fireball, or a freezie costs a life.printed pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), Scoringprinted pp. 9-10 (PDF pp. 10-11), ScoringManual