Cite as
Kirvan/Lufia-II-AC-Usb2Snes-Livesplit-Definition
Original
https://github.com/Kirvan/Lufia-II-AC-Usb2Snes-Livesplit-Definition
Pinned
Kirvan/Lufia-II-AC-Usb2Snes-Livesplit-Definition @ 5e5f556c0ebda8fe2b2ba36635e0a56b70c94e36
Accessed
2026-11-08
Licence
none stated
Credit
Kirvan; the README thanks Traviktox for help accessing the correct memory (Traviktox's Lufia_2_ACAutosplitter).
Notes
An autosplitter definition (lufia-ac.json) for the Ancient Cave. It watches WRAM 0x0B75 as the floor counter: its definitions run Floor01 = 0x02 through Floor98 = 0x63, and it uses 0x0054, 0x005A, 0x0573, 0x0574 and 0x14AC to detect that a Cave run has started. It has no split for the final floor. Useful as a list of RAM addresses, not as a statement of the mechanics.

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