Cite as
Kung-Fu Master C64 manual
Original
https://archive.org/details/Kung-Fu_Master_1985_Data_East
sha256
9c246377867830a24fd0a5fdb1b9b91eb6ed9883e6ba2077f3a1bd4a91ef50cf
Archived
https://archive.org/download/Kung-Fu_Master_1985_Data_East/Kung-Fu_Master_1985_Data_East_text.pdf
Accessed
2026-11-06
Licence
© Data East USA; scan hosted by the Internet Archive
Credit
Data East USA; scan in the Internet Archive item "Kung-Fu_Master_1985_Data_East".
Notes
Instruction manual for Data East's Commodore 64 and Apple II Kung-Fu Master, with a text layer. The item dates it 1985 (the uploader's year; the manual prints only its 1984 Irem copyright). Page locators are PDF page numbers.

Cited on

Claims (4)

Kung-Fu Master is Irem's coin-op game, copyright 1984. Irem licensed it to Data East for the arcades of the United States, where it was called Kung Fu Master, and Data East's license also covered home versions for the Apple II and Commodore 64.PDF p. 8, back coverManual
Data East USA's version for the Commodore 64 and Apple II was made under license from Irem and adapted by Berkeley Softworks.PDF p. 8, back coverPDF p. 8, back coverPDF p. 2, System RequirementsPDF p. 2, System RequirementsManual
In Data East's computer manual the player is the Kung-Fu Master, who travels through a wizard's temple from the first floor to the fifth to rescue a captive maiden. He starts with three lives and gains one for every 40,000 points, and must reach each floor's stairs before his energy or the timer, which starts at 2,000, runs out. Each floor's guardian has to be beaten first. After the fifth floor the game goes back to the first, with stronger, faster, and more numerous enemies.PDF p. 3, ObjectivesPDF p. 3, Game PlayPDF p. 3, Game PlayPDF p. 3, Game PlayPDF p. 3, Game PlayPDF p. 3, EnemiesPDF p. 3, Game PlayPDF p. 3, Game PlayManual
On the Commodore 64 the joystick's one button kicks at the start, and the Space Bar switches it to punching; the keyboard can't control the player there. The Apple II version takes the keyboard or a joystick. Two players alternate, changing over each time one loses a life.PDF p. 5, The Control, Commodore 64PDF p. 5, The Control, Commodore 64PDF p. 5, The Control, Commodore 64PDF p. 4, The Control, Apple II seriesPDF p. 6, Two-Player GameManual