Cite as
King's Knight NES manual
Original
https://archive.org/details/KingsKnight-NES-CartScans
sha256
9d41460a2dd6e6837040d7dcff5d53c300c1854a7fb13d00530faa2bbd23c916
Archived
https://archive.org/download/KingsKnight-NES-CartScans/King%27s%20Knight%20-%20Manual_djvu.xml
Accessed
2026-11-06
Licence
proprietary; scan for research citation only
Credit
Scan of the booklet (NES-KG-USA) by nitro@legroom.net, in the Internet Archive item "KingsKnight-NES-CartScans"; the pin is the scan's OCR, as DjVu XML.
Notes
The booklet packed with the NES cartridge NES-KG-USA. The date is the year Nintendo of America's list gives for the release.

Cited on

Claims (6)

The NES booklet (NES-KG-USA) is Square Soft, Inc.'s, of Redmond, Washington, and was printed in Japan. It credits no developer or staff.image 1, coverimage 15, warrantyimage 16, back coverimage 16, back coverManual
In the NES booklet a dragon has kidnapped Princess Claire of the Kingdom of Izander, and four fighters set out to save her: Ray Jack the knight, the most experienced, goes first; Kaliva the wizard, with magic and good jumping; Barusa the monster, scaly, with strong defenses; and Toby the thief, the youngest and quickest. Each first builds his abilities alone, and then they come together.p. 4 (image 4), The Storyp. 4 (image 4)p. 4 (image 4)p. 4 (image 4)p. 4 (image 4)p. 4 (image 4)p. 4 (image 4)Manual
The NES booklet's controls: the control pad moves the character, A fires his weapon, B casts the lead character's magic spell in Stage Five, and Start begins and pauses the game.p. 5 (image 5), How to Use the Controllerp. 5 (image 5)p. 5 (image 5)p. 5 (image 5)p. 5 (image 5)Manual
In the NES booklet the screen scrolls down as the character moves up, and he is crushed if objects push him to the bottom of the screen. Obstacles such as trees and plots of land can be destroyed to reveal hidden items. Items raise speed, jumping, and weapon and shield strength, one item lowers life, and hidden caves hold more.p. 10 (image 10), Game Play Screenp. 10 (image 10)p. 10 (image 10)p. 6 (image 6), How to Playp. 14 (image 14), Itemsp. 14 (image 14), Items, LIFE DOWNp. 14 (image 14), Items, JUMPp. 10 (image 10)Manual
In the NES booklet each character has his own magic spell, used only in the final stage. One element of each spell is hidden in each of the first four stages, and all of a spell's elements must be collected before it can be used in Stage Five; it can be used only once. There the leader fires his weapon and can cast his spell, and arrows in Stage Five change the team's formation. The page of spells names Naizath, Balbath, Cetune and Zainen; which character has which hasn't been read.p. 7 (image 7)p. 6 (image 6), How to Playp. 7 (image 7)p. 7 (image 7)p. 10 (image 10)p. 11 (image 11)Manual
The NES booklet's Continue Mode: after the first four stages, pressing Reset and then Select on the title screen lets the player pick a character and replay his stage, as many times as he likes until the characters are ready for Stage Five.p. 12 (image 12), Continue Modep. 12 (image 12)p. 12 (image 12)p. 12 (image 12)p. 12 (image 12)Manual