Cite as
Karnov Player's Guide (Electric Dreams)
Original
https://archive.org/details/Karnov_1988_Electric_Dreams_5128_Instructions
sha256
4c3b709493e9d783d2250ff4edd915edac021d56928a45210c2a208ccf128c19
Archived
https://archive.org/download/Karnov_1988_Electric_Dreams_5128_Instructions/Karnov_1988_Electric_Dreams_5128_Instructions_text.pdf
Accessed
2026-11-06
Licence
© Electric Dreams Software; scan hosted by the Internet Archive
Credit
Electric Dreams Software; scan in the Internet Archive item "Karnov_1988_Electric_Dreams_5128_Instructions".
Notes
The British player's guide for the Commodore 64/128, Amstrad CPC, and ZX Spectrum versions, in English and then French; the pinned copy is the item's text PDF (OCR layer). The "5128" in the item's title is the uploader's, not read in the guide.

Cited on

Claims (5)

In Britain, Electric Dreams Software presented the Commodore 64/128, Amstrad CPC, and ZX Spectrum versions, programmed by Mr Micro as a Software Studios production and made under licence from Data East USA; the player's guide reads "Computer game © 1988".cover (PDF p. 1)PDF p. 2PDF p. 2PDF p. 2PDF p. 2PDF p. 2Manual
The British player's guide makes Ryu an evil wizard rather than a dragon, puts Creamina in the Russian Steppes, "otherwise known as Wunderland", has Karnov retired from a life as a circus strongman, and sends him after the fragments of a long-lost map.PDF p. 3PDF p. 3PDF p. 2, Can Karnov Save the World?PDF p. 2, Can Karnov Save the World?PDF p. 3Manual
The guide lists eleven items for the computer versions: K's, fifty of which give an extra life; Apples for extra firepower; and nine icons stored in windows at the bottom of the screen: Boots, Bombs, Ladders, Boomerangs, Flames, Wings, a Swimming Helmet, a Mask of Perception, and a Trolley that kills every monster in its path downhill. The icon highlighted as Karnov moves is used with the Y key on every version.PDF p. 7, Icons and How to Use ThemPDF p. 7PDF p. 7PDF p. 7PDF p. 7PDF p. 7PDF p. 8PDF p. 7PDF p. 7PDF p. 7PDF p. 7PDF p. 7PDF p. 8Manual
On the Spectrum and the Amstrad the guide's keys are Q to jump or climb, A down, O and P left and right, Space to fire (Copy too on the Amstrad), and Y to use the selected icon; the Commodore uses ; and / for up and down and Z and X for left and right. Each takes a joystick.PDF p. 9, Quick Control GuidePDF p. 9, Quick Control GuidePDF p. 9, Quick Control Guide, Commodore 64/128PDF p. 9, Quick Control Guide, Amstrad CPC 464/664/6128PDF p. 9, Quick Control Guide, SpectrumPDF p. 9, Quick Control Guide, SpectrumPDF p. 9, Quick Control Guide, Commodore 64/128PDF p. 9, Quick Control Guide, Amstrad CPC 464/664/6128Manual
The computer versions load each of the nine levels as the last is completed; on cassette, a player who is killed rewinds the tape and loads Level One again.PDF p. 6, Multi-load InstructionsPDF p. 6, Multi-load InstructionsManual