Cite as
Gyromite NES manual
Original
https://archive.org/details/gyromite-nes-hiresscans
sha256
7a69a9770afc831b8fb24833105b2f3b004853db7b67a29836605320568aecfa
Archived
https://archive.org/download/gyromite-nes-hiresscans/Gyromite%20-%20Manual%20%28Searchable%29.pdf
Accessed
2026-11-06
Licence
© 1985 Nintendo; scan hosted by the Internet Archive
Credit
Nintendo; 600 dpi scan in the Internet Archive item gyromite-nes-hiresscans.
Notes
The booklet for the NES Gyromite Game Pak (catalog number NES-GY-USA). The pinned copy is the item's searchable PDF; page numbers are the printed ones.

Cited on

Claims (11)

Gyromite needs R.O.B., the Robotic Operating Buddy. The player helps Professor Hector, a mad scientist, defuse all the bombs in his laboratory, using R.O.B. to move the columns that block his way to the dynamite; R.O.B. works them with two gyros, which a spinner keeps spinning.p. 2 (PDF p. 3), Introductionp. 2 (PDF p. 3), Object of the Game/Game Descriptionp. 2 (PDF p. 3), Object of the Game/Game Descriptionp. 7 (PDF p. 8), Set Up of R.O.B.'s Accessories for GyromiteManual
The game comes with accessories for R.O.B.: two hands, a gyro spinner that runs on a D battery sold separately, two gyros, and a holder for them. The spinner, a tray holding the second controller, and the gyro holder fit numbered positions around R.O.B., and the tray sets the controller's A and B buttons in front of R.O.B.'s actuators.p. 4 (PDF p. 5), Setting Up for Gyromite Game Playp. 4 (PDF p. 5), Setting Up for Gyromite Game Playp. 5 (PDF p. 6), Set Up of R.O.B.'s Accessories for Gyromitep. 6 (PDF p. 7), Set Up of R.O.B.'s Accessories for Gyromitep. 7 (PDF p. 8), Set Up of R.O.B.'s Accessories for Gyromitep. 7 (PDF p. 8), Set Up of R.O.B.'s Accessories for GyromiteManual
The menu offers a test mode, which focuses R.O.B.'s eyes on the TV screen, a Direct mode for practice, Game A, and Game B. In Direct mode the controller's commands go straight to the screen, which signals R.O.B.: up and down raise and lower his arms, left and right turn them, and A and B open and close them.p. 10 (PDF p. 11), Game Menu and Game Playp. 10 (PDF p. 11), Game Menu and Game Playp. 10 (PDF p. 11), Game Menu and Game Playp. 11 (PDF p. 12), Directp. 11 (PDF p. 12), Directp. 12 (PDF p. 13), Game A - 1 Playerp. 16 (PDF p. 17), Game BManual
In Game A the Professor must walk past every bundle of dynamite in a phase to remove it, within a time limit, and the player opens the way with R.O.B., who raises and lowers the blue and red gates. While the screen is black, controller 1 moves the Professor; Start turns it blue, and the next command goes to R.O.B., after which the screen turns black again. A gyro on the blue tray lowers the blue gate and one on the red tray the red gate. Game A has 40 phases, chosen on the menu.p. 14 (PDF p. 15), Game Playp. 14 (PDF p. 15), Game Playp. 14 (PDF p. 15), Game Playp. 14 (PDF p. 15), Game Playp. 14 (PDF p. 15), Game Playp. 14 (PDF p. 15), Game Playp. 14 (PDF p. 15), Game Playp. 13 (PDF p. 14), Game A - 1 Playerp. 13 (PDF p. 14), Game A - 1 Playerp. 13 (PDF p. 14), Game A - 1 PlayerManual
One gate can be moved without spinning a gyro, but where both gates must open, the player spins one gyro and sets it on a tray, which leaves R.O.B.'s hands free to put the other gyro on the other tray.p. 14 (PDF p. 15), Game PlayManual
Smicks lie in wait on the screen, and the Professor is lost if one bites him. They like turnips even more than Professors: the Professor can pick up and put down a turnip with the A button, and a Smick given one won't attack him. A Smick crushed by a gate scores 500 points.p. 14 (PDF p. 15), Game Playp. 14 (PDF p. 15), Game Playpp. 14-15 (PDF pp. 15-16), Game Playp. 15 (PDF p. 16), Game Playp. 15 (PDF p. 16), Game PlayManual
Each Game A phase has six bundles of dynamite, some of them hidden, worth 100 points each, and the time left when the last is picked up is added to the score. The Professor is lost to a Smick's bite or when time runs out, and the game ends when all three Professors are gone.p. 15 (PDF p. 16), Game Playp. 15 (PDF p. 16), Game Playp. 15 (PDF p. 16), Game PlayManual
Game A for two players adds Professor Vector, and the players take turns with controller 1; otherwise it is the one-player game.p. 15 (PDF p. 16), Game A - 2 PlayerManual
In Game B Professor Hector walks in his sleep, from the tunnel on the left toward the one on the far right, and the player steers R.O.B. directly with controller 1, moving the gates so that he passes safely. He climbs every rope he reaches and jumps down to the right, walks in place at a closed gate, and must go the way an arrow points or fall into a hole where a Smick waits. Game B has 25 phases; once all 25 are cleared he walks faster.p. 16 (PDF p. 17), Game Bp. 16 (PDF p. 17), Game Bp. 17 (PDF p. 18), Game Bp. 17 (PDF p. 18), Game Bp. 17 (PDF p. 18), Game Bp. 17 (PDF p. 18), Game Bp. 17 (PDF p. 18), Game BManual
In Game B the player scores as the Professor advances: 100 points for each arrow he passes and 500 for a Smick crushed by a gate. A Professor bitten in a hole is lost, and the game ends when all three are lost.p. 17 (PDF p. 18), Game Bp. 17 (PDF p. 18), Game Bp. 17 (PDF p. 18), Game BManual
The manual's parts order form lists replacement parts for both of R.O.B.'s games: Gyromite's gyros, gyro holder, gyro tray, spinner, and gyro hands, and Stack-Up's five colored blocks, five block trays, block hands, and accessories tray.p. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order Formp. 20 (PDF p. 21), Consumer Parts List & Order FormManual