| The Famicom cartridge is SNK's Guevara, code SFX-GQ: its manual thanks the buyer for SNK's Family Computer game cassette Guevara and prints "©1988 SNK CORP" on its back page. | image 2, p. 1image 16, back page | Manual |
| In the Famicom manual's story, in 1956 Cuba is ruled by President Batista as a dictator, with heavy taxes and a secret police. To bring him down, Guevara and Castro land in secret with a few comrades, but the army is waiting, and only the two of them get ashore safely. Player one controls Guevara and player two Castro, fighting to free Cuba from Batista's regime. | image 4, storyimage 4, storyimage 7, game outlineimage 4, storyimage 4, storyimage 4, story | Manual |
| On the Famicom pad, the + pad moves the hero in eight directions. A throws grenades, more powerful ones when powered up, and also gets in and out of tanks. B fires the gun, which powers up to launcher and flame shots. Start pauses, and Select shows a sub-screen. | image 5, controlsimage 5, controls, A buttonimage 5, controls, A buttonimage 5, controls, B buttonimage 5, controls, B buttonimage 5, controls, Select buttonimage 5, controls, A buttonimage 5, controls, Start button | Manual |
| The Famicom manual describes ten areas, each ending with a boss whose defeat clears it. Any area but the last can be chosen as the starting point. Holding A or B while pressing Start opens a setup screen with area select and three difficulty levels (weak, normal, strong). The game starts on weak if none is set. Being hit by an enemy or its shot costs one life from the stock, and the game ends when the stock runs out or area 10 is cleared. Rescuing a prisoner adds 1,000 points and killing one takes away 500. A second player joins mid-game by pressing A and B together. | image 7, game outlineimage 7, game outlineimage 7, game outlineimage 7, game outlineimage 8, starting the gameimage 8, starting the gameimage 9, prisonersimage 9, prisonersimage 12, joining inimage 8, starting the gameimage 7, game outline | Manual |
| The Famicom manual lists the power-ups by letter: L, launcher shots; F, a flame thrower; B, a grenade with a bigger blast; S, a three-way shot; and T, a launcher shot that bursts into three normal shots. Each of these five lasts until the player dies. C, the clear bomb, is a stored bomb, one throw per pickup, which flashes the screen and wipes out the enemies on it when it explodes. K (KILL) wipes out the enemy soldiers on screen the moment it is picked up. N adds bonus points, and a 1UP adds a life. Power-ups are hidden under the ground or carried by red soldiers who appear now and then. | image 10, itemsimage 10, itemsimage 11, items, Simage 11, items, C, read on the page imageimage 12, itemsimage 9, POWimage 10, items, Limage 10, items, B, read on the page imageimage 11, items, T, read on the page imageimage 12, items, K, read on the page imageimage 12, items, N | Manual |