Cite as
Gradius NES manual
Original
https://archive.org/details/Gradius-Manual-NES-US-1986
sha256
0eb378450b56548cceb9b878e2a66aeaa4b7aac6f6504a2203171b3c88f8aa1f
Archived
https://archive.org/download/Gradius-Manual-NES-US-1986/Gradius-Manual-NES-US-1986_text.pdf
Accessed
2026-11-06
Licence
© 1986 Konami, Inc.; scan hosted by the Internet Archive
Credit
Konami, Inc.; scan in the Internet Archive item "Gradius-Manual-NES-US-1986" (catalog ID NES-GR-USA).
Notes
The booklet packed with the US NES cartridge. Its back page prints "© 1986 Konami, Inc." The pinned copy is the item's text PDF; locators give the booklet's printed page and the PDF page. The item GradiusNESHiResScans holds a 600 dpi scan of the same booklet.

Cited on

Claims (6)

The US NES booklet, catalog number NES-GR-USA, is copyrighted 1986 by Konami, Inc., which it names as the owner of the Gradius trademark, with Konami Industry Co. Ltd. owning the Konami trademark; the game is licensed by Nintendo.cover (PDF p. 1)back cover (PDF p. 16)back cover (PDF p. 16)back cover (PDF p. 16)PDF p. 2, beside the warrantyManual
The NES manual's story: the planet Gradius is under attack from the amoeboid Bacterions, from the sub-space star cluster of Bacterion. The player has launched the prototype hyper-space fighter, the Warp Rattler, and must steal enemy power capsules on the way to the Bacterion superfortress, Xaerous.PDF p. 4, The StoryPDF p. 4, The StoryPDF p. 4, The StoryPDF p. 4, The StoryManual
The US NES manual and Konami's European MSX booklet call the player's ship the Warp Rattler and the enemy superfortress Xaerous, where the Famicom booklet calls them ビックバイパー (Vic Viper) and ゼロス (Zelos). The MSX booklet also renames the planet Nemesis.PDF p. 4, How to PlayManual
By the NES manual, one player or two play, two taking turns. The control pad moves the Warp Rattler, Button A fires, Button B takes a power boost and, once missiles, the double-beam cannon or the laser are bought, fires those too, Select picks one or two players on the title screen, and Start pauses and resumes the game.PDF p. 4, How to PlayPDF p. 5, Controlling the ActionPDF p. 5, Controlling the ActionPDF p. 5, Controlling the ActionPDF p. 5, Controlling the ActionPDF p. 5, Controlling the ActionPDF p. 5, Controlling the ActionPDF p. 5, Controlling the ActionManual
The NES manual says each red enemy power capsule lights the power boost indicators along the bottom of the screen, and Button B takes the lit one. The Option spins off the Sidewinder, a twin with the ship's firepower that follows it, up to two; the force field barrier turns red when it can stop one more attack; and the double-beam cannon and the laser can't be used together. A special blue capsule destroys every enemy on the screen.PDF p. 6, Power BoostingPDF p. 6, Power BoostingPDF p. 7, OptionPDF p. 7, OptionPDF p. 7, ? (Force Field Barrier)PDF p. 7, notePDF p. 13, Advanced Attack and Defense ManeuversPDF p. 7, OptionPDF p. 7, OptionManual
The NES manual says ways to earn bonus points and perform extraordinary maneuvers are hidden in the program, says Konami would appreciate hearing from players who find them, and gives one hint: a stage can be warped through under certain conditions.p. 12 (PDF p. 12), Helpful Hintsp. 12 (PDF p. 12), Helpful Hintsp. 12 (PDF p. 12), Helpful HintsManual