Cite as
Gradius Portable Official Guidebook, Gradius II interview (2007)
Original
https://archive.org/details/i-ii-iii-iv
sha256
4461879af71b224c18f5834df5b25d031d9520d24d0220ea4c2ab8e90d19f8b1
Archived
https://archive.org/download/i-ii-iii-iv/%E3%82%B0%E3%83%A9%E3%83%87%E3%82%A3%E3%82%A6%E3%82%B9_%E3%83%9D%E3%83%BC%E3%82%BF%E3%83%96%E3%83%AB_%E5%85%AC%E5%BC%8F%E3%82%AC%E3%82%A4%E3%83%89_%EF%BD%9E%E3%83%AC%E3%82%B8%E3%82%A7%E3%83%B3%E3%83%89_%E3%82%AA%E3%83%96_I%E3%83%BBII%E3%83%BBIII%E3%83%BBIV%E3%83%BB%E5%A4%96%E4%BC%9D%EF%BD%9E.pdf
Accessed
2026-11-06
Licence
© Konami; scan hosted by the Internet Archive for research citation only
Credit
Konami. The interviewee is 高取利明 (Toshiaki Takatori; the romanization is ours), main programmer of Gradius II, the interview's only profiled developer; the interviewer is unnamed.
Notes
Japanese. The same file as gradius-portable-guidebook-2007, which cites the book's own text. The interview opens on printed p. 058 (PDF p. 61) with Takatori's profile and runs to p. 060 (PDF p. 63). The text layer is OCR with the columns interleaved, so a quote that crosses a line break may not match as one run; the scout read the quotes on the page images.

Cited on

Claims (3)

Toshiaki Takatori, who joined Gradius's production partway through as a new employee, worked on the series in earnest from Salamander on and was the main programmer of Gradius II; his 2007 profile lists Salamander and Life Force among his major works.printed p. 058 (PDF p. 61), Gradius II interview, profileprinted p. 058 (PDF p. 61), Gradius II interview, profileprinted p. 058 (PDF p. 61), Gradius II interview, profileprinted p. 058 (PDF p. 61), Gradius II interview, profileInterview
Takatori recalled in 2007 that Salamander was Gradius II when its development began: the team argued over whether the sequel to Gradius should scroll vertically or horizontally, and settled on alternating the two.printed p. 060 (PDF p. 63), Gradius II interview, 「グラディウス」、「沙羅曼蛇」、「グラディウスII」におけるストーリー的なつながりprinted p. 060 (PDF p. 63), Gradius II interview, 「グラディウス」、「沙羅曼蛇」、「グラディウスII」におけるストーリー的なつながりprinted p. 060 (PDF p. 63), Gradius II interview, 「グラディウス」、「沙羅曼蛇」、「グラディウスII」におけるストーリー的なつながりprinted p. 058 (PDF p. 61), Gradius II interview, profileInterview
Takatori recalled in 2007 that Life Force was made in about three months, a schedule he called even more hellish than Gradius II's of about five; he doesn't say whether he means the arcade game or the NES one.printed p. 060 (PDF p. 63), Gradius II interview, 開発期間についてprinted p. 060 (PDF p. 63), Gradius II interview, 開発期間についてInterview