Source · Primary · interview
Satisfactory Developers Hannah Beuger and Rosario Baarh on Giving Form to a Sandbox While Supporting Player Expression
Beuger, Hannah and Rosario Baarh. 2026. “Satisfactory Developers Hannah Beuger and Rosario Baarh on Giving Form to a Sandbox While Supporting Player Expression.” GameWatcher.
- Cite as
GameWatcher, Satisfactory devs- Original
- https://www.gamewatcher.com/satisfactory-developers-hannah-beuger-rosario-baarh-interview
- sha256
967290e66cc55663974069b9f10abb9876274fb7f20a925960c8fdd2352a30b0- Archived
- https://web.archive.org/web/20260726193401/https://www.gamewatcher.com/satisfactory-developers-hannah-beuger-rosario-baarh-interview
- Accessed
- 2026-10-26
- Licence
- © GameWatcher; interview quoted briefly for research.
- Credit
- Fran J. Ruiz, interview with Hannah Beuger and Rosario Baarh of Coffee Stain Studios, GameWatcher, 26 July 2026.
- Notes
- Beuger ("H") says Satisfactory was "heavily inspired" by Factorio and calls the result "the beginning of a genre". The passage is near the end, on genres and clones.