Cite as
GamesRadar, making of DKC
Original
https://www.gamesradar.com/the-making-of-donkey-kong-country/
Archived
https://web.archive.org/web/20220611165430id_/https://www.gamesradar.com/the-making-of-donkey-kong-country/
Accessed
2026-11-08
Licence
© Future plc; Wayback capture
Credit
Stuart Hunt's feature/interview with lead designer Gregg Mayles; the page says it first appeared in Retro Gamer magazine.
Notes
Mayles describes the proprietary graphics system that became ACM, 3D models rendered to frames "converted to 2D images", and the backgrounds as "the bane of the project" because one SGI screen used more memory than the whole cartridge. The online version is a Retro Gamer reprint; the print issue and page are not given on the page.

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