Cite as
Game Informer, Sonic 3 split
Original
https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx
sha256
86e412aa5252d6a7a0017c903cd70b1c6c16cd200353e5cc8fd9e050cdf3408d
Archived
https://web.archive.org/web/20161014015127id_/http://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx
Accessed
2026-10-26
Licence
© Game Informer; Wayback capture
Credit
Brian Shea, Game Informer; interview with Sonic Team head Takashi Iizuka. Wayback capture of 14 October 2016.
Notes
Developer source for the split and lock-on: Iizuka says the game was too ambitious for the cartridge space and the McDonald's deadline, so Sonic Team "reluctantly cut the game in half"; the lock-on slot was the hardware division's answer. Also covers Sonic 2 lock-on and the Blue Sphere fallback for other carts.

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