Source · Secondary · web
How Sonic 3 Became Two Separate Games
Shea, Brian. 2016. “How Sonic 3 Became Two Separate Games.” Game Informer.
- Cite as
Game Informer, Sonic 3 split- Original
- https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx
- sha256
86e412aa5252d6a7a0017c903cd70b1c6c16cd200353e5cc8fd9e050cdf3408d- Archived
- https://web.archive.org/web/20161014015127id_/http://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx
- Accessed
- 2026-10-26
- Licence
- © Game Informer; Wayback capture
- Credit
- Brian Shea, Game Informer; interview with Sonic Team head Takashi Iizuka. Wayback capture of 14 October 2016.
- Notes
- Developer source for the split and lock-on: Iizuka says the game was too ambitious for the cartridge space and the McDonald's deadline, so Sonic Team "reluctantly cut the game in half"; the lock-on slot was the hardware division's answer. Also covers Sonic 2 lock-on and the Blue Sphere fallback for other carts.