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Source · Secondary · magazine

Game Player's Nintendo Guide, vol. 5, no. 5 (May 1992)

Game Player's editors. 1992. “Game Player's Nintendo Guide, vol. 5, no. 5 (May 1992).” Game Player's Nintendo Guide, vol. 5, no. 5 (May 1992). Signal Research.

Cite as
Game Player's Nintendo Guide
Original
https://archive.org/details/game-players-nintendo-guide-vol.-5-no.-05-may-1992
sha256
0d2b799bddbd6f28724ec5458727eacfb1718928f6ad251cd292e4b4bee57fbe
Archived
https://archive.org/download/game-players-nintendo-guide-vol.-5-no.-05-may-1992/Game%20Players%20Nintendo%20Guide%20Vol.5%20No.05%20%28May%201992%29%20%28kitsunebi%29_djvu.xml
Accessed
2026-11-06
Licence
© Signal Research (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "game-players-nintendo-guide-vol.-5-no.-05-may-1992"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned in stubs batch 34 as a lead for Cyberball.

Cited on

  • Cyberball

Claims (1)

Stephen Poole reviewed the NES Cyberball for Game Player's Nintendo Guide in May 1992. He liked the idea but found the game short-lived: "ho-hum" graphics with small, quick players, no punting, slow quarterbacks, no way back from a chosen play, and replacement robots as good as the starters, which make the exploding ball "more for show than anything else", leaving "a unique but dissatisfying version of football." He rated it Below Average, 4.p. 64 (image 66), rating badgep. 64 (image 66), reviewp. 64 (image 66), reviewp. 64 (image 66), reviewp. 64 (image 66), reviewp. 64 (image 66), reviewp. 64 (image 66), reviewp. 64 (image 66), reviewp. 64 (image 66), reviewp. 64 (image 66), reviewMagazine
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