| Reporting on the January 1990 Consumer Electronics Show, Game Player's (March 1990) listed Cyberball among Sega's announced Genesis games, a fast-moving arcade conversion due that summer, with a TeleGenesis version for play over a phone line. Electronic Gaming Monthly's April 1990 preview found the unfinished Genesis version disappointing: its graphics and scrolling looked like a standard 8-bit Nintendo cartridge's. | p. 51 (image 53), CES report, Arcade Actionp. 51 (image 53), Arcade Actionp. 51 (image 53), Arcade Action | Magazine |
| Tengen announced a Genesis version at the winter Consumer Electronics Show of January 1990: Computer Entertainer reported that Tengen "announced, but did not show" Genesis versions of Paperboy, RoadBlasters and Klax, and Game Player's listed RoadBlasters among the Genesis titles announced by independent companies. | p. 46 (image 48), CES reportp. 46 (image 48), CES report | Magazine |
| Game Player's reported in March 1990 that an agreement announced at the winter Consumer Electronics Show let Atari Corporation adapt Atari Games' arcade titles for the Lynx and the 7800, and named Road Blasters among the hits likely to be adapted; Atari said the games would begin appearing that year. | p. 56 (image 58), New Games for Lynx and 7800, by Tom R. Halfhillp. 56 (image 58), New Games for Lynx and 7800p. 56 (image 58), New Games for Lynx and 7800p. 56 (image 58), New Games for Lynx and 7800 | Magazine |
| Tom R. Halfhill reviewed the NES version for Game Player's in March 1990 and called it a faithful translation of the arcade game, with similar graphics and play and a two-player mode in which a second player can join a game in progress. He found the key to winning conservation rather than destruction, because the tank's fuel is limited, so the player keeps deciding whether enemies are worth chasing down and bonus items worth picking up. | p. 83 (image 85), review headingp. 83 (image 85)p. 83 (image 85)p. 83 (image 85)p. 83 (image 85)p. 83 (image 85) | Magazine |
| Halfhill found the controls the only significant thing lost from the arcade game, whose cabinet has two tread-control handles with triggers: on the NES pad, pushing up moves the tank forward whichever way it faces, which takes a while to get used to. He called it not the fastest action game around, but one that gives the player time to think. | p. 83 (image 85)p. 83 (image 85)p. 83 (image 85)p. 83 (image 85) | Magazine |