Cite as
Gamasutra, Notch interview, 23 March 2010
Original
http://www.gamasutra.com/view/news/27719/Interview_Markus_Notch_Persson_Talks_Making_Minecraft.php
sha256
85f3f6028d203b2e02ffee3ce0d7ae4473a5bde8879f200c12a6ecd818e21a9b
Archived
https://web.archive.org/web/20100509113422/http://www.gamasutra.com/view/news/27719/Interview_Markus_Notch_Persson_Talks_Making_Minecraft.php
Accessed
2026-10-26
Licence
© UBM; Wayback capture
Credit
Alex Handy's Q&A with Markus Persson, while Minecraft was in alpha. Persson describes the RubyDung prototype and its inspirations. Wikipedia's citation dates it 23 March 2010; the capture's page furniture says 9 May 2010, so the record gives the year only.
Notes
Supplies the RollerCoaster Tycoon half of the RubyDung idea ("Kinda like if DF and Rollercoaster Tycoon had a baby") and the general statement that Dwarf Fortress and roguelikes were "some of the biggest inspirations for the gameplay of Minecraft". It links to the 2009 origins post.

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