Cite as
“Final Fantasy (USA)”
Licence
proprietary; never redistributed (docs/data-policy.md#roms)
Credit
Square (developer) and Nintendo
Notes
NES 2.0 header: 256 KB PRG ROM, CHR RAM, mapper 1 (MMC1), battery-backed PRG RAM. Without the 16-byte header the SHA-1 is c9cfbf5455085e198dce039298b083cd6fc88bce; Disch's disassembly reassembles to these PRG bytes exactly.

Cited on

Claims (12)

BattleRNG's table holds $00 twice and never $95, so a battle draw is never $95.0x3FD01-0x3FE00Code
TMPR and SABR, whose spell effect adds the spell's power to the target's attack, do nothing when cast on a character: the routine that loads a character's stats for a spell doesn't load attack, and the routine that saves them back skips it.0x30260-0x302670x303A0-0x303A7Code
Measured in the ROM over all 256 battle-RNG states, one swing with base damage 20, hit rate 10, and crit chance 1 against evade 6 and absorb 4 hits 221 times and is critical 4 times; with the attacker in Dark it hits 170 times, and against a sleeping defender 216 times.0x3269C-0x328E3Verified
Measured the same way, four swings with base damage 40, hit rate 100, and crit chance 20 against evade 40 and absorb 10 land 1,020 of 1,024 swings, 109 of them critical, for 129–413 damage; with FAST, eight swings land 2,040 of 2,048, 213 critical.0x3269C-0x328E3Verified
lut_RNG, the 256-byte table at $F100, holds every byte from $00 to $FF exactly once.0x3F110-0x3F20FCode
A new character's hit rate is 10 as a Fighter, 7 as a Red Mage, and 5 in the other four classes; evade is 53 for the Fighter, Black Belt, and White Mage and 58 for the Thief, Red Mage, and Black Mage.0x3050-0x30AFCode
A new game zero-fills every character's stat page, weapon and armor slots included, so the party starts unarmed, with 400 gold.0x302C-0x302ECode
The 40 weapons add from 0 to 50 to hit rate: 0 for both nunchucks, the Iron Hammer, and four of the six staves; 10 for early blades such as the Small Knife and Short Sword; 35 for the Defense, CatClaw, Katana, and Xcalber; and 50 for the Masmune.0x30010-0x3014F0x2B9CD-0x2BB0CCode
Shop 1, the first weapon shop in lut_ShopData, sells the Wooden Staff, Small Knife, Wooden Nunchuck, Rapier, and Iron Hammer, with hit bonuses of 0, 10, 0, 5, and 0 and damage of 6, 5, 12, 9, and 9: the most accurate of them, the Small Knife, deals the least damage.0x38312-0x383130x3839F-0x383A40x30010-0x3014FCode
Across the 128 enemy records, evade runs from 0 (Scum) to 144 (the Air elemental), with a median of 48; 31 records sit below 25, and six reach 100 or more: Air, Nitemare (132), Frost D and Sphinx (120), Wraith (108), and Chaos (100).0x30530-0x30F2F0x2D4F0-0x2D95FCode
A new game puts the party at overworld tile (153, 165), in land domain $2C, whose eight formation slots all hold 3–5 Imps (evade 6). The domain to its north, $24, gives 3–5 Imps in 48 of 64 battles; its other slots hold 1–3 GrImps (evade 9), 1–2 Wolves (36), a lone Madpony (22), and, 1 time in 64, 3–6 Imps with up to 4 GrImps.0x3020-0x30210x2C130-0x2C1370x2C170-0x2C1770x2C410-0x2CC0FCode
The Air elemental (evade 144) is in the random battles of five standard maps, $2F, $30, $32, $33, and $3A, as 2–4 or 3–6 of them in one 12-in-64 slot of the last three, to which $32 and $33 add a second, smaller slot of 1–3 (15 and 18 of 64 in all); Wraith (108) fills 42 of 64 chances on map $25, Frost D (120) 30 of 64 on map $34, and Sphinx (120) 24 of 64 on map $0E and 12 of 64 in four overworld domains.0x2C010-0x2C40F0x2C410-0x2CC0FCode