Cite as
Final Fantasy Anthology manual
Original
https://archive.org/details/final_fantasy_anthology_english
sha256
db53fadf87f1d72da73db5d5954de77595349069e7d28aee9e1466e2ff29fe85
Archived
https://archive.org/download/final_fantasy_anthology_english/final_fantasy_anthology_english_djvu.txt
Accessed
2026-10-23
Licence
© Square Electronic Arts L.L.C.; scan hosted by the Internet Archive
Credit
Square Electronic Arts L.L.C. (manual). Scan in the Internet Archive item "final_fantasy_anthology_english".
Notes
English Owner's Manual for FINAL FANTASY ANTHOLOGY, which pairs Final Fantasy V and VI on the PlayStation. The scan is a partial 32-page PDF of the FFV sections; the quoted pages are PDF pp. 4, 9, 11 and 31, printed pp. 4 (story), 14 (battle/ATB), 18 (abilities) and 58 (FFV credits). The pinned copy is the item's OCR text.

Cited on

Claims (4)

The Japanese manual calls a job a title of the heroes of the past, held in the crystals: changing to a job gives a character those heroes' power, so a Knight becomes a master of the sword and a Geomancer a master who controls nature. Fighting on in the same job raises its job level with ability points, and each level teaches the job's abilities. A learned ability isn't lost on a job change, and attaching it to another job lets the player build characters with all sorts of powers.p. 18, Ability DefinitionManual
The manual says Final Fantasy V's battles use the Active Time Battle (ATB) system, in which time flows, so the player has to fight in step with the enemies' moves and changes. The English manual says the player has to plan ahead to avoid giving enemies more time to act. Square Enix says the game expands on Active Time Battle, which it says debuted in Final Fantasy IV.p. 14, BattleManual
The Final Fantasy V credits printed in the English manual of the 1999 PlayStation release list Hironobu Sakaguchi as director, Yoshitaka Amano for image design, Nobuo Uematsu as composer, Yoshinori Kitase and Ikuya Dobashi for field planning, Hiroyuki Itou and Akihiko Matsui for battle planning, Ken Narita for the field program, and Kiyoshi Yoshii and Katsuhisa Higuchi for the battle program. Tetsuya Nomura is among four battle graphics artists.p. 58, Credits, Final Fantasy Vp. 58, Credits, Final Fantasy VManual
Final Fantasy V reached the United States in Final Fantasy Anthology, which paired it with Final Fantasy VI on the PlayStation; Square Electronic Arts' page said it had never been released in the U.S. before. Andrew Vestal's GameSpot review of 14 October 1999 said the game had finally reached the States after being announced and canceled for a US release at least three times, and that two fan translations had appeared since its "original nonrelease in 1993".cover and contentsPublisher