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Friday Facts #384 - Combinators 2.0

Software, Wube. 2023. “Friday Facts #384 - Combinators 2.0.” Factorio blog. Wube Software.

Cite as
Friday Facts #384
Original
https://factorio.com/blog/post/fff-384
sha256
fe37b8289a5a704b89266ea58a88ababec11d751120edab12b242b4d3dcf766c
Archived
https://web.archive.org/web/20231110120158/https://factorio.com/blog/post/fff-384
Accessed
2026-10-26
Licence
© Wube Software; all rights reserved. Quoted briefly for research.
Credit
Wube Software, Friday Facts #384 - Combinators 2.0.
Notes
Friday Facts #384, posted 2023-11-10. A developer post on Wube's own blog; the byline on the page names the author(s). Read from the linked Wayback capture.

Cited on

  • Factorio

Claims (2)

A decider combinator tests conditions on its inputs and outputs signals when they hold. Since 2.0 one combinator takes several conditions joined by and/or, can read the red and green wires apart, and can have several outputs.Decider combinator 2.0Decider combinator 2.0Decider combinator 2.0Dev blog
2.0 added a selector combinator, which picks signals out of its input: the signal at a given rank when sorted by value, the count of input signals, a random input signal at a set interval, or an item's stack size. 2.1 added a time mode that outputs the game tick, the time of day and the length of a day, and lets the index mode select the N highest or lowest signals.The Selector combinatorThe Selector combinatorThe Selector combinatorThe Selector combinatorDev blog
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