Source · Primary · interview
『FF3』30周年で訊く、開発秘話ミニインタビュー。ジョブデザインや魔剣士、たまねぎ剣士の秘密も
staff, Famitsu editorial, Tanaka, Hiromichi, Ishii, and Koichi. 2020. “『FF3』30周年で訊く、開発秘話ミニインタビュー。ジョブデザインや魔剣士、たまねぎ剣士の秘密も.” Famitsu.com, 27 April 2020. Kadokawa Game Linkage.
- Cite as
Famitsu, FFIII 30th-anniversary interview- Original
- https://www.famitsu.com/news/202004/27197480.html
- sha256
65d416586e7c9663cfc22183a5f61131eb62859244744988082d1d8f24501142- Archived
- https://web.archive.org/web/20200503173145id_/https://www.famitsu.com/news/202004/27197480.html
- Accessed
- 2026-10-23
- Licence
- © Kadokawa Game Linkage
- Credit
- Interview by Famitsu.com with Hiromichi Tanaka, who did game design on Final Fantasy III, and Koichi Ishii, who designed the job dot characters, published on the game's 30th anniversary. The article identifies Tanaka by his then post at GungHo Online Entertainment and Ishii as president of Grezzo.
- Notes
- Tanaka and Ishii recall the Famicom version's development: Nasir Gebelli programmed it, and the team finished it in Sacramento; Tanaka named the Onion Swordsman; Ishii designed the job characters after Sakaguchi asked him three times; a debugger's remark cost the last dungeon its save points. The bracketed notes inside answers (Gebelli and the airship scenes, Sakaguchi as the series' creator, the Super Famicom's release date) are Famitsu's, not the interviewees'.