Cite as
Famicom Tsushin 100-101
Original
https://archive.org/details/famitsu-0100-101
sha256
f24ec87d3e4216420af187110068b8dd07971d62a9dd6200c94aadb916cbf658
Archived
https://archive.org/download/famitsu-0100-101/page/n15_w2400.jpg
Accessed
2026-10-23
Licence
© ASCII Corporation; scan hosted by the Internet Archive
Credit
Famicom Tsushin editorial staff. The reviewers named in the cross-review column are 東府屋ファミ坊, 水野店長, 森下万里子 and TACO・X. Scan in the Internet Archive item "famitsu-0100-101".
Notes
The 100th-issue special (cover: 祝100号突破記念特大号), the combined issue the cover dates 5月11日・25日合併号, nos. 10-11, 1990. Final Fantasy III is the left of the two game columns of the new-game cross review on p. 16 (leaf n15), under the release-date row 発売日 4月27日. Each reviewer's score is printed large behind the start of that reviewer's text: 9, 9, 10, 8. The cover also announces a bound-in 52-page Final Fantasy III adventure guide and a poster map. The archived copy is the page image for p. 16, which the quotes were read from.

Cited on

Claims (5)

Final Fantasy III came out for the Famicom in Japan on 27 April 1990.p. 16, 発売日 row, Final Fantasy III columnPublisher
Each of the four characters has a job, which decides whether they are good with a sword or can use magic. The jobs grow in number as the story goes on, and a character can change job at any time outside battle.p. 16, Final Fantasy III column, descriptionPublisher
Famicom Tsushin's cross review called it Square's big third RPG, sold on more vehicles than its predecessor and on job change.p. 16, Final Fantasy III column, descriptionMagazine
Famicom Tsushin's four cross reviewers scored Final Fantasy III 9, 9, 10, and 8 out of 10, a total of 36 out of 40.p. 16, Final Fantasy III column, the four reviewer boxesMagazine
In Famicom Tsushin's cross review, Tōfuya Famibō (9) said the choice between a hardcore, mean Final Fantasy and a kind Dragon Quest was a matter of taste; he still disliked dungeons with no saving, but found the new job change a system with plenty to play with, though it raised the difficulty. Mizuno Tenchō (9) said that in some respects it overtook Dragon Quest IV, with elaborate events, but called the long last dungeon a flaw. Morishita Mariko (10) found battles much easier than in Final Fantasy II and was glad a character kept its level through a job change. TACO・X (8) was thrown by how fast the story moved and found the job system a bother, though perhaps nothing once used to it.p. 16, 東府屋ファミ坊's boxp. 16, 水野店長's boxp. 16, 水野店長's boxp. 16, 森下万里子's boxp. 16, TACO・X's boxMagazine