Cite as
Famicom Magazine 7
Original
https://archive.org/details/family-computer-magazine-issue-7-february-1986
sha256
650d19f02e20df421cf4345b85be38b344a043bbd5a53b73513e5353a0dea2c3
Archived
https://archive.org/download/family-computer-magazine-issue-7-february-1986/Family%20Computer%20Magazine%20-%20Issue%207%20-%20February%201986%20%28Compressed%29_djvu.xml
Accessed
2026-11-06
Licence
© Tokuma Shoten; scan hosted by the Internet Archive
Credit
Scan by Gaming Alexandria, in the Internet Archive item "family-computer-magazine-issue-7-february-1986". The pin is the item's OCR as DjVu XML.
Notes
Pinned in archive batch 25 (Gaming Alexandria's Japanese magazines). The 600 dpi scan is too large to pin, so the pinned copy is the OCR; read quotes on the page images (archive.org/download/family-computer-magazine-issue-7-february-1986/page/n<k>.jpg, k one less than the image number). Issue date 1986-02-10 from the cover (昭和61年2月10日発行). Strongest items: pp. 6-8, the Zelda no Densetsu Disk System feature (planned 1月21日, 2600円); pp. 9-11, Nazo no Murasame-jō; pp. 39-42, Super Mario Bros. tricks 38-50; pp. 97-106, the Excite Rider manga; pp. 107-111 Spelunker and 112-115 TwinBee maps; pp. 132-137, the Miyamoto Shigeru and Endō Masanobu talk (pp. 123-130 are not in the scan).

Cited on

Claims (5)

Family Computer Magazine's issue 7 (February 1986) previewed the Famicom cartridge Mighty Bomb Jack among six new games, planned for sale in early March 1986 at a price not yet set. Its maker badge reads テーカン (Tehkan), Tecmo's former name, and the preview calls the game the company's first Famicom title.p. 22 (image n21), スクープ! 超新作6本大紹介p. 22 (image n21), スクープ! 超新作6本大紹介p. 22 (image n21), スクープ! 超新作6本大紹介p. 22 (image n21), スクープ! 超新作6本大紹介Magazine
Irem published the Famicom version in Japan under license from Broderbund, as IF-03 at ¥4,900. A retrospective Famicom catalog dates it 7 December 1985. Irem's advertisement in Famicom Magazine's February 1986 issue calls it Irem's new cartridge, carries the line "©1985 IREM Licensed from Broderbund", and asks buyers to return the questionnaire in its case by 15 February 1986 for a draw: survival gear for 500 and a Pelican Guard box for 1,000. Irem's advertisement in the April 1986 issue names the winners, five of each prize "and 495 others" and "and 995 others".p. 52 (image 52), Irem advertisement; read on the page imagep. 52 (image 52), Irem advertisement; read on the page imagep. 52 (image 52), Irem advertisement; read on the page imagep. 52 (image 52), Irem advertisement; read on the page imagep. 52 (image 52), Irem advertisement; read on the page imageBook
Irem's Famicom advertisements, in Famicom Magazine's February and April 1986 issues, describe the game: find treasure in a deep underground cave past eerie ghosts, bats, poison gas, and pitfalls; clear everything, get the key and go on to the next passage; and at the legendary pyramid lies a vast treasure.p. 52 (image 52), Irem advertisement; read on the page imagep. 52 (image 52), Irem advertisement; read on the page imageMagazine
Famicom Magazine's February 1986 issue gave the Famicom version a map guide: its game index lists Spelunker at p. 107, its contents page offers it a complete strategy with detailed maps and the shortest route through stage 1, and p. 107 carries Irem's license line. The April 1986 issue carries the same license line on p. 80.p. 4 (image 4), game indexp. 5 (image 5), contentsp. 5 (image 5), contentsp. 107 (image 107), Spelunker guideMagazine
Konami advertised the Famicom cartridge as a new release (新発売) at 4,900 yen in Family Computer Magazine's February 1986 issue, dated 10 February: "a miracle shooting game for two", which two can play at once. Its blurb tells the story: the evil Spice King attacks a peaceful island, and Dr. Cinnamon's children fly the two fighters TwinBee and WinBee to keep the peace.p. 116 (image 116), Konami advertisementp. 116 (image 116), Konami advertisementp. 116 (image 116), Konami advertisementp. 116 (image 116), Konami advertisement, top cornerMagazine