Cite as
Famicom Hisshoubon 049
Original
https://archive.org/details/no.-049-1988-06-17
sha256
fedc7cb331fc5f6e44423e25d3106768ef27400703313f7b4546157bade0cc4e
Archived
https://archive.org/download/no.-049-1988-06-17/%E3%83%95%E3%82%A1%E3%83%9F%E3%82%B3%E3%83%B3%E5%BF%85%E5%8B%9D%E6%9C%ACNo.049%281988%E5%B9%B406%E6%9C%8817%E6%97%A5%E5%8F%B7%29_text.pdf
Accessed
2026-11-06
Licence
© JICC Publishing Bureau; scan hosted by the Internet Archive (no licence stated)
Credit
Famicom Hisshoubon, JICC Publishing Bureau; scan uploaded to the Internet Archive.
Notes
Pin the item's _text.pdf (116 pages, 21 MB; the big full-colour PDF is not needed). Printed page n is PDF page n+2 at the Hot Game Scanner (PDF 20 = printed 18). The text layer is word-spaced OCR with errors; quotes were read from the page image.

Cited on

Claims (7)

Hitler no Fukkatsu: Top Secret, the Famicom release, came out in Japan on 20 July 1988 at 5,900 yen, by Famicom Hisshoubon's table of new releases. In its June 1988 preview the magazine had expected it in late July, price undecided.printed p. 18 (PDF p. 20), header stripMagazine
In Japan the game is Hitler no Fukkatsu: Top Secret (ヒットラーの復活 TOP SECRET), Capcom's Family Computer cassette CAP-HF. Famicom Hisshoubon's preview printed the English title The Return of Hitler beside it.printed p. 18 (PDF p. 20), header stripManual
The Famicom manual's story is set in the late 1980s: a Nazi top-secret document describing an unrealised "Albatross Plan" has passed to Weizman, leader of the Imperial Army; the Federal Army sends the hero Super Joe to take it back and loses contact, and sends a rescue unit, FF (Double Force), whose members use wires. The player is one of them, Rad Spencer.printed p. 18 (PDF p. 20)Manual
Touching an enemy while travelling starts a scene that Famicom Hisshoubon likened to Senjō no Ōkami (Commando).printed p. 18 (PDF p. 20)printed p. 18 (PDF p. 20)Magazine
The hero carries the Bionic Arm, a wire grappling device, which the North American manual puts on the B button. Nintendo Power noted that it can't be used to climb down, and Famicom Hisshoubon that on the side-view screens the player can't fire while hanging from the wire and swinging.printed p. 18 (PDF p. 20)Magazine
The Famicom game is billed as an arrangement of the arcade game Top Secret, which its subtitle names. Famicom Hisshoubon's preview wrote that what was carried over was the controls, the setting, and some of the enemies, and that the game's structure is entirely different.printed p. 18 (PDF p. 20)printed p. 18 (PDF p. 20)Magazine
Previewing it in June 1988, Famicom Hisshoubon's Hibiki Akira called it a supremely confident work from Capcom, which kept to action games while others chased role-playing and strategy games, asked what it was if not a masterpiece, and recommended it without reserve.printed p. 18 (PDF p. 20)printed p. 18 (PDF p. 20)printed p. 18 (PDF p. 20)printed p. 18 (PDF p. 20)Magazine