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Factorio Prototype API 2.1.23: FlyingRobotPrototype

Software, Wube. 2026. “Factorio Prototype API 2.1.23: FlyingRobotPrototype.” Wube Software (lua-api.factorio.com).

Cite as
Factorio API: FlyingRobotPrototype
Original
https://lua-api.factorio.com/2.1.23/prototypes/FlyingRobotPrototype.html
sha256
97653b6746865414b2c733c0b66fc1ed89d65c0c3411f03b7ca557e463dc346d
Archived
https://web.archive.org/web/20261026221227/https://lua-api.factorio.com/2.1.23/prototypes/FlyingRobotPrototype.html
Accessed
2026-10-26
Licence
© Wube Software, all rights reserved
Credit
Wube Software's modding documentation, version 2.1.23.
Notes
The documented meaning of the flying-robot fields (speed in tiles per tick, energy per tile and per tick, battery thresholds) that base/prototypes/entity/flying-robots.lua sets.

Cited on

  • Factorio

Claims (2)

A construction robot flies at 0.06 tiles per tick (3.6 tiles per second) and a logistic robot at 0.05 (3 tiles per second); each carries one item until cargo research raises it.speedCode
A robot spends 5 kJ for each tile it flies plus 0.05 kJ for each tick in the air (3 kW). A construction robot's battery holds 3 MJ and a logistic robot's 1.5 MJ; a robot heads for a roboport to charge when its battery falls below 20%, and one that runs dry keeps flying at a fifth of its speed.energy_per_moveenergy_per_tickmin_to_chargeCode
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