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Factorio Prototype API 2.1.23: BaseAttackParameters

Software, Wube. 2026. “Factorio Prototype API 2.1.23: BaseAttackParameters.” Wube Software (lua-api.factorio.com).

Cite as
Factorio API: BaseAttackParameters
Original
https://lua-api.factorio.com/2.1.23/types/BaseAttackParameters.html
sha256
91e8bc23f17675dc3da96d4967c9bbdbb2ada89ef1cd4fb93ee08e5df43ef35f
Archived
https://web.archive.org/web/20261026221533/https://lua-api.factorio.com/2.1.23/types/BaseAttackParameters.html
Accessed
2026-10-26
Licence
© Wube Software, all rights reserved
Credit
Wube Software's modding documentation, version 2.1.23.
Notes
The documented meaning of the attack parameters (cooldown in ticks, range, damage modifier) that turrets and guns set.

Cited on

  • Factorio

Claims (2)

A gun turret has 400 health and an 18-tile range and fires bullets every 6 ticks (10 shots a second) from magazines of 10 rounds. A round does 5 physical damage from a firearm magazine, 8 from piercing rounds and 24 from uranium rounds, so a turret on firearm magazines deals 50 damage a second before research bonuses and the target's resistances.cooldownrangePublisher
A laser turret has 1000 health and a 24-tile range and needs no ammunition: each shot, every 40 ticks (1.5 a second), costs 800 kJ from its 801 kJ buffer, so it draws 1.2 MW while firing and 24 kW idle. Each hit of its beam does 10 laser damage, doubled by the turret's damage modifier, and one beam can hit more than once: it lasts 40 ticks with a damage interval of 20.cooldownPublisher
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