Cite as
Excitebike NES manual
Original
https://archive.org/details/excitebike-nes-hiresscans
sha256
1c4af51de0b9eb9e771a8b2ef7f16e979050b10bbcc8a1b05805cb653e402ea9
Archived
https://archive.org/download/excitebike-nes-hiresscans/Excitebike%20-%20Manual%20%28Searchable%29.pdf
Accessed
2026-11-06
Licence
© 1985 Nintendo; scan hosted by the Internet Archive
Credit
Nintendo; scan in the Internet Archive item "excitebike-nes-hiresscans".
Notes
US NES instruction booklet, 600 dpi scan with a text layer. The item dates it 1985-10-18 (the scanner's date; not a Nintendo statement). Page locators are the booklet's own.

Cited on

Claims (8)

Excitebike is a motocross race in Nintendo's Programmable Series: the player races one of five tracks Nintendo designed, alone or against other riders, or builds a course in Design mode.p. 2, Object of the Gamep. 2, Object of the GameManual
The menu offers Selection A, a solo run, Selection B, a race with competing motocross riders, and Design mode; the NES game is for one player, on controller 1, and doesn't use controller 2.p. 4, SELECT buttonp. 4, SELECT buttonp. 4, SELECT buttonp. 3, Names of Controller Partsp. 3, Names of Controller PartsManual
A is the throttle: held, the bike accelerates, and let go, it brakes. B is a turbo that accelerates fast but overheats the engine if held too long, and an overheated bike can't be ridden until it cools.p. 4, A Buttonp. 4, B ButtonManual
A TEMP meter at the bottom of the screen shows the engine's heat, and riding through a cool zone on the track brings it down.p. 6, How to Playp. 6, How to Playp. 6, How to PlayManual
The control pad steers the bike and tilts it: the speed and angle at take-off decide how far a jump carries, a bike that lands on both wheels pulls away quickly, and one that lands unevenly falls. A wheelie gets the bike over small obstacles.p. 3, Names of Controller Partsp. 3, Names of Controller Partsp. 3, Names of Controller Partsp. 7, Jumpingp. 7, Jumpingp. 7, WheeliesManual
Each track has a qualifying challenge race: third place or better there leads to the main race on the same track, and third or better in a main race leads to the next one. In Selection B some riders run normally and others chase the player; a rider who runs into another from behind falls.p. 5, How to Playp. 5, How to Playp. 5, How to Playp. 6, How to PlayManual
Design mode builds a track from 19 kinds of hurdles, about 50 of them in all, raced for up to 9 laps.p. 10, Design Modep. 10, Design Modep. 11, Design ModeManual
The NES cartridge can't keep a designed track: its Save and Load menu entries don't work. In Japan the Famicom booklet has the track saved to cassette tape through the keyboard and data recorder sold for Family BASIC.p. 9, NoteManual