MechanicsTechniquesGamesGenresGlossaryResearchClaimsSourcesSearch
Source · Code · rom

Dragon Quest (Japan)

1986. “Dragon Quest (Japan).”

Cite as
“Dragon Quest (Japan)”
Licence
proprietary; never redistributed (docs/data-policy.md#roms)
Credit
Chunsoft (developer) and Enix
Notes
NES 2.0 header: 32 KB PRG ROM, 32 KB CHR ROM, mapper 3 (CNROM), no battery. Without the 16-byte header the SHA-1 is 4e72277dc2ab3b70b29086c0664014caf6e16cb2. The PRG sits whole at $8000-$FFFF.

Cited on

  • Critical hit

Claims (1)

Dragon Quest (Japan) holds Dragon Warrior's excellent-move and dodge code (bank 3 $E615-$E650 and $E664-$E699) at $E45C-$E497 and $E4AB-$E4E0, the same bytes except the targets of its JSR and JMP instructions and one call: where Dragon Warrior starts a sound effect with a bank call (BRK, then .byte $04, $17), Dragon Quest has JSR $F431. The random-number routine both call (UpdateRandNum, Dragon Warrior $C55B) is byte-identical at Dragon Quest's $B0BF, and the multiply (WordMultiply, $C1C9) matches at $B076 but for one jump target. Each monster's dodge value comes from the monster data, which this comparison doesn't cover.0x646C-0x64A70x64BB-0x64F00x30CF-0x30FA0x3086-0x30ACCode
AboutFeedbackCredits