| The NES manual gives the game's copyright to Gremlin Graphics, dated 1989, with Acclaim Entertainment of Oyster Bay, New York, as distributor and marketer. | printed p. 14 (PDF p. 14)printed p. 14 (PDF p. 14) | Manual |
| The NES manual's story has Zoggian pirates attack three anonymous asteroids used to hide rare minerals and precious gems; the player flies the Cybernoid, the newest advancement in armed spacefighter technology, on its maiden mission to purge them. | printed p. 3printed p. 3printed p. 3printed p. 3printed p. 4printed p. 4 | Manual |
| On the NES the control pad moves the ship left, right and up; releasing up lets gravity pull it down. A fires the laser, which never runs out, Select cycles through the other weapons and the shield, and B fires the one selected. Start pauses. | printed p. 7, Basic Movesprinted p. 7, Using Weaponryprinted p. 7, Basic Movesprinted p. 8printed p. 8printed p. 7, Basic Moves | Manual |
| The NES game has three difficulty levels: Easy; Hard, with more enemies more often; and Lethal, which scores more for each enemy. A sound mode swaps the music for sound effects alone. | printed p. 5printed p. 6printed p. 6printed pp. 6-7, Super Sound Effects | Manual |
| Besides the laser, the NES ship carries bombs, a genocide missile that destroys every Zoggian on screen but the cargo too, a shield, bouncers and seekers. Their stocks are limited, and more come in packing cases the Zoggians drop. Two add-ons are found in the asteroids: a rear-firing blaster and the CyberMace, which circles the ship; up to two maces can be attached. | printed p. 8, An Arsenal of Weaponsprinted p. 9, An Arsenal of Weaponsprinted p. 9, An Arsenal of Weaponsprinted p. 9, An Arsenal of Weaponsprinted p. 9, Transformer Weapons to be Foundprinted p. 10, Transformer Weapons to be Foundprinted p. 8, An Arsenal of Weaponsprinted p. 9printed p. 9printed p. 9, Transformer Weapons to be Foundprinted p. 10 | Manual |
| On the NES each room has a time bomb, and the room pulses with light about 10 seconds before it goes off. Cargo and the time left at the end of each of the three asteroids earn bonus points. The ship has nine lives, and each level gives an extra one for at least 500 additional cargo points. | printed p. 11, Time Bombprinted p. 11, Time Bombprinted p. 11, Cyber Bonusprinted p. 11, Cyber Bonusprinted p. 12, Nine Livesprinted p. 12, Nine Lives | Manual |
| The NES manual's score table: 20 points for an S'hroom Zoggian, 40 for a Zoggian missile, 100 for an Arrow Zoggian, 500 for a Giant Green Blob, and 20-100 for cargo. | printed p. 12, Know the Scoreprinted p. 12, Know the Score | Manual |