| The arcade original is Konami's; Imagine's ZX Spectrum and Commodore 64 versions are conversions of it. | p. 26 | Magazine |
| In the Spectrum and Commodore 64 versions, as Crash and Zzap!64 describe them, the player is Oolong, who must honor his family by becoming a kung fu master; beating the last opponent makes him a Grand Master, and he then fights the same opponents again, meaner and faster. | p. 26p. 26 | Magazine |
| Crash counted nine opponents in the Spectrum version, and Zzap!64 ten in the Commodore 64 version, which it said kept the arcade game's opponents, controls, and backdrops. Crash said the Spectrum version had the arcade game's opponents and controls and two of its backdrops. The Famicom manual lists five opponents. | p. 27, Comments boxp. 26 | Magazine |
| In the Spectrum and Commodore 64 versions Oolong has 16 special moves, among them the roundhouse, flying kick, and leg sweep, and the flying punch and ground kick, made with the joystick and fire button (Zzap!64) or, on the Spectrum, the joystick or nine keys (Crash). Crash describes walking, punching, and kicking modes. | p. 26p. 26 | Magazine |
| In both computer versions the player has five lives. On the Spectrum a bonus life comes at 20,000 points, and on the Commodore 64 a new life every 20,000 points. Each fighter has an energy bar; on the Commodore 64 a hit takes an eighth of it, and losing the bar costs Oolong a life and a rematch with the same opponent. | p. 26p. 26 | Magazine |
| Imagine's ZX Spectrum version, at £7.95, was reviewed in Crash's February 1986 issue, which went on sale on 24 January 1986. | p. 26p. 26 | Magazine |
| Crash rated the Spectrum version 92% overall in February 1986: use of computer 86%, graphics 93%, playability 89%, getting started 85%, addictive qualities 93%, and value for money 88%. | p. 27, ratingsp. 27, ratings | Magazine |
| The review made it a Crash Smash, one of two that month for Imagine with Mikie, as Crash's history of its issues recalls. It was praised for its arcade style playability, and one reviewer said Imagine was fast becoming one of the best development houses in Britain. | p. 26, review comment | Magazine |
| One Crash reviewer thought it a better game than Way of the Exploding Fist for its variety, and another found it too easy, easier than Exploding Fist, beating every opponent on a second go. | p. 26, review commentp. 27, review comment | Magazine |