Cite as
Konami, Contra NES manual (US)
Original
https://archive.org/details/contra-usa_202412
sha256
6b1f681243692185f27b7ea6cd8a78885ba5d032f6920fafef1e6e9079883e2c
Archived
https://archive.org/download/contra-usa_202412/Contra%20(USA)_djvu.txt
Accessed
2026-11-06
Licence
© 1987 Konami Inc.; proprietary; scan hosted by the Internet Archive for research citation only
Credit
Konami Inc. Scan in the Internet Archive item "contra-usa_202412" (Contra (NES) - Manual).
Notes
U.S. NES manual, 'Printed in Japan', copyright line '© 1987 Konami Inc.' on p. 2. The pin is the item's OCR text (djvu.txt); the item's PDF holds the page images. The table of contents puts Introduction / How to Play on p. 4, The Heroes p. 5, Controlling Your Commando p. 6, in 3-D p. 7, Red Falcon's Defenses p. 8, Powering-Up p. 9, Taking Care of Your Game p. 10.

Cited on

Claims (6)

In the US NES manual, an object from space crashed into the Amazon basin in 1957; thirty years later, with tales of a being with an army of alien henchmen, two Special Forces commandos are sent to destroy the aliens. Their enemy is Red Falcon, who arrived on Earth thirty years before. The heroes are Lance, code name Scorpion, and Bill, code name Mad Dog.printed p. 4, Only the Strong Surviveprinted p. 4, Only the Strong Surviveprinted p. 4, Only the Strong Surviveprinted p. 4, Only the Strong Surviveprinted p. 4, Only the Strong Surviveprinted p. 5, The HeroesManual
The story differs between versions. Nintendo Power's first issue sets it in 2631, with a meteor landing on the Galga Islands; Famicom Tsushin's feature on the Famicom game sets it in 2633, with the Earth Marines sending Bill and Lance into the islands. The US manual sets it thirty years after a 1957 crash in the Amazon.printed p. 4, Only the Strong SurviveMagazine
The NES game has eight defense zones, and destroying the sensor at the end of each opens the next; the last zone ends with Red Falcon's destruction. Zones 2 and 4 are played in 3-D, inside a Mayan temple turned into a base. The manual names the later zones Waterfall, Base 2, Snow Field, Energy Zone, Hangar Zone, and Alien's Lair.printed p. 5, How to Playprinted p. 5, How to Playprinted p. 7, Controlling Your Commando in 3-Dprinted p. 8, Red Falcon's Eight Lines of Defenseprinted p. 8, Red Falcon's Eight Lines of Defenseprinted p. 8, Red Falcon's Eight Lines of Defenseprinted p. 8, Red Falcon's Eight Lines of Defenseprinted p. 8, Red Falcon's Eight Lines of Defenseprinted p. 8, Red Falcon's Eight Lines of DefenseManual
One or two players play at once, as a team. Each starts with 3 lives, and the game can be continued up to 3 times.printed p. 5, How to Playprinted p. 5, How to Playprinted p. 6, Controlling Your CommandoManual
Shooting flying capsules and pill-box sensors releases Falcon symbols, and catching one gives a weapon. The NES manual names the Machine Gun, Laser, Fire Ball, Rapid Fire, Spread Gun, Force Field, and Mass Destruction falcons.printed p. 5, How to Playprinted p. 9, Powering-Upprinted p. 9, Powering-UpManual
The NES manual calls the game "the authentic Konami home version" of one of Konami's arcade games, and is copyrighted 1987 by Konami Inc.printed p. 3printed p. 2Manual