Source · Code · disassembly
Computer Archeology: Donkey Kong
Cantrell, Christopher and Karl Stiefvater. 2026. “Computer Archeology: Donkey Kong.” Commit 1adc2a7.
- Cite as
Computer Archeology, Donkey Kong- Original
- https://computerarcheology.com/Arcade/DonkeyKong/
- Pinned
- topherCantrell/computerarcheology @ 1adc2a7f3ae30f9efceed3f6b22bf5541c1f584c
- Accessed
- 2026-10-21
- Licence
- none stated
- Credit
- Hosted on Christopher Cantrell's Computer Archeology. Its README says the disassembly and RAM map "were produced by AI" and checked against the ROM and MAME, through Karl Stiefvater's (qarl) arcade-js project.
- Notes
- content/Arcade/DonkeyKong/Code.md disassembles c_5et_g.bin, c_5ct_g.bin, c_5bt_g.bin, and c_5at_g.bin (its `binary` line), the program ROMs of MAME's `dkong` set (US set 1). The atlas uses it to name that set for the dkdasm listing, whose addresses and instructions match it, and reads its comments as a cross-check only.