Cite as
Computer Archeology, Donkey Kong
Original
https://computerarcheology.com/Arcade/DonkeyKong/
Pinned
topherCantrell/computerarcheology @ 1adc2a7f3ae30f9efceed3f6b22bf5541c1f584c
Accessed
2026-10-21
Licence
none stated
Credit
Hosted on Christopher Cantrell's Computer Archeology. Its README says the disassembly and RAM map "were produced by AI" and checked against the ROM and MAME, through Karl Stiefvater's (qarl) arcade-js project.
Notes
content/Arcade/DonkeyKong/Code.md disassembles c_5et_g.bin, c_5ct_g.bin, c_5bt_g.bin, and c_5at_g.bin (its `binary` line), the program ROMs of MAME's `dkong` set (US set 1). The atlas uses it to name that set for the dkdasm listing, whose addresses and instructions match it, and reads its comments as a cross-check only.

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Claims (1)