Cite as
Computer Entertainer, December 1986
Original
https://archive.org/details/computer-entertainer-5-9
sha256
8616ef014e7f41d3b5e9b2f853de941c1d9cca26a1d28eb69a8962206fb13f6b
Archived
https://archive.org/download/computer-entertainer-5-9/ComputerEntertainer_5-9_djvu.xml
Accessed
2026-11-06
Licence
copyrighted newsletter; OCR text hosted by the Internet Archive
Credit
Computer Entertainer / Video Take-Out; scan hosted by the Internet Archive.
Notes
Pinned in stubs batch 28 for the "Critically Speaking" reviews of Capcom's first NES games, Commando and 1942. The OCR garbles the two-part star ratings, which are read on the page image or left out.

Cited on

Claims (5)

Computer Entertainer reviewed the NES Commando in December 1986 as one of a trio of Capcom games newly released for the system. Super Joe fights the Evil Empire Army in a guerrilla war, armed with a rifle with unlimited ammunition and a hand grenade, through four screens. The game opens with a helicopter that drops him into the jungle, and he looks out for grenades in flashing boxes, k-rations, binoculars that show hidden shelters, and a bullet-proof jacket. It is for one player or two alternating, at about $30. It gave two and a half of four stars for graphics and three and a half for game play.p. 11, Critically Speaking (Nintendo-compatible), Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11 (image n10), Commandop. 2, rating keyMagazine
Computer Entertainer, which had been impressed by Data East's Commodore 64 version, found the NES game's action satisfying, but called it the first Nintendo-compatible game in which it had met a blinking problem: parts of trucks, jeeps and enemies flickered, and the score display flashed. It tried three units and found all the same, called the game itself "quite excellent", and suggested trying it before buying.p. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, Commandop. 11, CommandoMagazine
Computer Entertainer reported that the NES cartridge was one of Capcom's two games with a full megabit of memory, and that the first run of boxes for it and Commando misprinted this as "one megabyte memory".p. 12, Critically Speaking, Ghosts'n Goblinsp. 12Magazine
Computer Entertainer's December 1986 review of the NES version rated it four of four for graphics and four of four for game play and recommended it at about $30. It found a seven-stage rescue game, fast and challenging, was glad of a continue feature given the difficulty, noted a slight flicker, and called it "a terrific game with enough depth and variety" to keep players going a long time.p. 12, Critically Speaking, Ghosts'n Goblinsp. 12p. 12p. 12p. 12p. 12p. 12, ratingsp. 2, The Rating SystemMagazine
Computer Entertainer's look back at 1986 counts Winter Games for IBM computers among the major releases of September 1986.p. 4, the year in review, SeptemberMagazine