Cite as
Computer Entertainer, April 1986
Original
https://archive.org/details/computer-entertainer-5-1
sha256
f7e31daea18808a878f340d4210629e074decf8a18e03b0d6dde5fd661e8a16a
Archived
https://archive.org/download/computer-entertainer-5-1/ComputerEntertainer_5-1_djvu.xml
Accessed
2026-11-06
Licence
copyrighted newsletter; OCR text hosted by the Internet Archive
Credit
Computer Entertainer / Video Take-Out; scan uploaded to the Internet Archive by imccluney@comcast.net.
Notes
Carries a review of Excitebike (pp. 12-13), a "What You Think of Nintendo" piece, and a dealer price list naming Excitebike and Ice Climber.

Cited on

Claims (15)

Computer Entertainer's April 1986 review called Clu Clu Land a good maze game, found it more enjoyable in the two-player mode with the players working in tandem, and called the music cute and the graphics "colorful and crisp"; it listed it for one player or two at once, rated the graphics and the game play 3 each out of 4, and Recommended it at $29.95.p. 11, review of Clu Clu Landp. 2, The Rating Systemp. 11, review of Clu Clu Landp. 11, review of Clu Clu Landp. 11, review of Clu Clu Landp. 11, review of Clu Clu LandMagazine
Computer Entertainer's April 1986 review called Excitebike an excellent motocross-style racing game, satisfying to play for its variety of challenges and fast action, and a great game even without the track-building; it rated the graphics 3½ and the game play 4 out of 4, and Recommended.p. 12, review of Excitebikep. 2, The Rating Systemp. 13, Satisfying Game to Playp. 13, Satisfying Game to Playp. 13, Satisfying Game to PlayMagazine
The same review faulted Design mode for having no way to save a course for another session, and read the menu's inoperable Save and Load as a sign of a disk drive Nintendo planned for the system; it found the programming "not really enjoyable" until courses could be saved.p. 12, Design Modep. 12, Design Modep. 12, Design Modep. 13, Satisfying Game to PlayMagazine
Computer Entertainer's April 1986 review called Ice Climber a climbing game that becomes addictive for fans of the genre, with colors and graphics it called "typically very good" and play that varies from mountain to mountain; it rated the graphics and the game play each 3½ out of 4, and Recommended.p. 11, review of Ice Climberp. 2, The Rating Systemp. 11, review of Ice Climberp. 11, review of Ice ClimberMagazine
Karateka topped Computer Entertainer's Top Ten in July 1985, as an Apple II game. The Apple II version was ninth in its Top Fifteen in December 1985, and the Commodore 64 version 15th in its Top Twenty in April 1986.p. 1, The Top TwentyMagazine
Kung-Fu Master is Irem's coin-op game, copyright 1984. Irem licensed it to Data East for the arcades of the United States, where it was called Kung Fu Master, and Data East's license also covered home versions for the Apple II and Commodore 64.p. 12, review of Kung Fup. 12, review of Kung Fup. 12, review of Kung Fup. 12, review of Kung FuManual
The NES game is Nintendo's version of Irem's coin-op, published by Nintendo and developed by Irem; Chris Scullion counts it as one of two NES launch games Irem developed, the other being 10-Yard Fight.p. 12, review of Kung FuMagazine
Computer Entertainer's NES review describes Thomas saving Sylvia from a gang of thugs who hold her on the fifth floor of their castle. With the controller he moves left or right, jumps, crouches, kicks, and punches, and combines them into moves such as flying kicks. He must clear each floor within a time limit while enemies attack from in front and behind and sap his energy, and beat its boss to go up: the Stick Fighter, Boomerang Fighter, Giant, Black Magician, and Mr. X, the gang's leader. The game can be played alone or by two players alternating.p. 12, Martial Arts Action Questp. 12, Martial Arts Action Questp. 12, Martial Arts Action Questp. 12, Martial Arts Action Questp. 12, Martial Arts Action Questp. 12, Martial Arts Action Questp. 12, Martial Arts Action Questp. 12, Martial Arts Action Questp. 12, Loaded with Actionp. 12, Loaded with ActionMagazine
Computer Entertainer's April 1986 review gave the NES version three of four diamonds for graphics and three and a half for game play, and recommended it, at a suggested retail price of $29.95.p. 12, review of Kung Fup. 12, Loaded with Actionp. 2, The Rating Systemp. 2, The Rating SystemMagazine
Computer Entertainer's review said Nintendo had done a great job on the conversion, which was loaded with action, speed, and challenge, with precise controls and great playability, and that even its graphics were better than those of Data East's Apple II and Commodore 64 versions.p. 12, Loaded with Actionp. 12, Loaded with Actionp. 12, Loaded with Actionp. 12, Loaded with Actionp. 12, Loaded with ActionMagazine
Computer Entertainer wrote in April 1986 that Kung Fu had been one of the NES's early best-selling games. Chris Scullion's NES Encyclopedia calls it a success, and writes that its easy controls made it the game retailers often used to show off the NES.p. 12, Loaded with ActionMagazine
Computer Entertainer's July 1985 issue reported Mach Rider among the sports games at Nintendo's Consumer Electronics Show booth. In February 1986 the magazine listed it among the games planned for later in 1986, in the Programmable Series; its April 1986 table put it in the second quarter, and its June 1986 table under August. The June table's text layer shows no shipped marks on any row, and its page image hasn't been read.p. 14, Availability Update, NintendoMagazine
In its July 1985 report on the Consumer Electronics Show, Computer Entertainer listed Urban Champion among the action games at Nintendo's booth. It wasn't among the 15 games the magazine listed with the NES in its first markets: in February 1986 it listed it among the Action Series games planned for later in 1986, its availability tables of February and April 1986 put it in the second quarter, and the June 1986 table put it under August.p. 14, Availability Update, NintendoMagazine
Computer Entertainer reviewed Wild Gunman in April 1986 as a humorous look at the Wild West. It noted that the first game needs no aimed hit on the gunman, so it suits the youngest players, that each gunman's reaction time shows above him and the fastest draw in 0.4 second, that in the second game one gunman may not draw at all, and that the saloon game gives 15 bullets for a wave of ten outlaws. It called the cartridge easy to learn and rated it Recommended, at a suggested $34.95.p. 13, Wild Gunmanp. 13, Wild Gunmanp. 13, Wild Gunmanp. 13, Wild Gunmanp. 13, Wild Gunman, Second Game More Challengingp. 13, Wild Gunman, Shootout at the Saloonp. 13, Wild Gunmanp. 13, Wild GunmanMagazine
Computer Entertainer's front-page chart had the Commodore 64 version at number 7 in its Top Ten of October 1985 and at number 1 in its Top Fifteen of December 1985. In its Top Twenty of April 1986 the Macintosh version stood at number 5 and the Apple II version at number 8. The December and April charts say they come from telephone polls of a selected group of retailers.p. 1, The Top Twentyp. 1, The Top Twentyp. 1, The Top Twentyp. 1, The Top TwentyMagazine