Cite as
Senjō no Ōkami Famicom manual
Original
https://archive.org/details/senjou-no-ookami-cap-sj-fc-jp-manual-600-dpi
sha256
1b860fa8272d495cf2df5143077b240134b90fa39aa905f5a13fcc65f675e529
Archived
https://archive.org/download/senjou-no-ookami-cap-sj-fc-jp-manual-600-dpi/Senjou%20no%20Ookami%20%5BCAP-SJ%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_djvu.xml
Accessed
2026-11-06
Licence
© Capcom; scan hosted by the Internet Archive
Credit
Capcom; 600 dpi scan in the Internet Archive item "senjou-no-ookami-cap-sj-fc-jp-manual-600-dpi". The pin is the item's OCR, as DjVu XML (the PDF is 62 MB).
Notes
The Famicom booklet for 戦場の狼 (Senjō no Ōkami, the Famicom Commando). The OCR spaces out the Japanese and misreads some kana and kanji (the title comes out as 戦場の拓 and 戦場の銀); quotes taken from it are marked as OCR readings until checked on the page images. The item's metadata gives 1986-09-27, the uploader's date for the game, which no page of the booklet states.

Cited on

Claims (4)

The Famicom booklet opens by thanking the buyer for choosing Capcom's cassette, and its back cover sends readers to the Capcom Dial for news of Capcom software. The back cover gives addresses in Higashi-ku, Osaka (after 株式会社, Co., Ltd.) and Shibuya-ku, Tokyo. The cartridge's code, CAP-SJ, comes from the Internet Archive item's title.back cover (PDF p. 36)inside cover (PDF p. 2)back cover (PDF p. 36)back cover (PDF p. 36)Manual
The Famicom booklet's story has the Gunter brothers, planning to unify the whole world, lead an army of evil and build an impregnable front line; the hero's mission is to wipe out that army and destroy its headquarters, an operation called close to impossible that he is to carry out alone.PDF p. 16PDF p. 16PDF p. 16PDF p. 16Manual
In the Famicom booklet the control pad moves the player in eight directions, one button throws hand grenades and the other fires the machine gun, and START pauses. A briefing in the booklet tells the hero his weapon is a rifle that needs no resupply of bullets. Underground shelters are hidden around the battlefield, holding prisoners at some times, and the booklet ties prisoner rescue to points (ポイント) in the Famicom version.PDF p. 4, controllerPDF p. 4, controllerPDF p. 4, controllerPDF p. 5, START buttonPDF p. 18, comicPDF p. 6, underground sheltersPDF p. 6, underground sheltersPDF p. 6, pointsManual
The Famicom booklet's continue rule: on the first and second loops a continue puts the player back at the start of the area where he died; from the third loop on, the rule is different.PDF p. 5, コンティニューについて (on continuing)Manual